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New posts in glsl
Can Vulkan specialization constants be expressed in GLSL?
Sep 24, 2020
glsl
vulkan
Resizing point sprites based on distance from the camera
Sep 07, 2017
c++
opengl
glsl
opengl-3
point-sprites
Why does GLSL's arithmetic functions yield so different results on the iPad than on the simulator?
Dec 02, 2019
ios
opengl-es
floating-point
opengl-es-2.0
glsl
Point sprite size attenuation with modern OpenGL
Oct 12, 2020
opengl
glsl
particle-system
point-sprites
Can you tell if a vertex attribute is enabled from within a vertex shader?
Sep 11, 2022
opengl
glsl
vertex-shader
vertex-attributes
glsl refraction getting mapped upside down
Nov 01, 2020
opengl
glsl
shader
OpenGL Shadow Mapping using GLSL
Aug 04, 2021
python
opengl
glsl
shader
pyopengl
Using quaternions for tangent space normal mapping - Problems I'm having
Jul 24, 2020
c++
opengl
glsl
quaternions
normals
The result of own double precision cos() implemention in a shader is NaN, but works well on the CPU. What is going wrong?
Dec 21, 2020
c++
opengl
glsl
shader
Layered rendering to CUBEMAP using geometry shader
Jul 10, 2020
opengl
glsl
Heat haze/distortion effect in OpenGL (GLSL) and how it should be achieved
Feb 26, 2022
opengl
graphics
glsl
rendering
shader
GLSL Matrix/Inverse multiplication precision
Jul 17, 2021
matrix
three.js
glsl
webgl
Best way to sample a fullscreen texture
Mar 25, 2021
opengl
glsl
Pixelated lighting shader
Apr 14, 2021
unity3d
glsl
shader
pixel
fragment-shader
How to pass multiple uniforms efficiently and dynamically to GLSL
Dec 26, 2019
c++
opengl
glsl
Can someone please explain this Fragment Shader? It is a Chroma Key Filter (Green screen effect)
Sep 22, 2020
opengl
colors
glsl
video-processing
fragment-shader
Translating GLSL to C++ float / vec3?
Feb 10, 2022
c++
glsl
Which memory barrier does glGenerateMipmap require?
Mar 28, 2022
opengl
glsl
memory-barriers
mipmaps
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