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New posts in directx-11

XMMATRIX operator() working with xnamath.h but not with DirectXMath.h

Avoiding DirectXMath XMStore/load

DirectX - How does the VertexBuffer work?

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WinRT C++ ComPtr GetAddressOf vs &

DirectX 11 - How to create a very simple 2D texture

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Directx 11 Memory Management

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DirectX 11 Swap Chain with 7 back buffers

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C# Quickest Way to Get Average Colors of Screen

Direct3D 11.1's target-independent rasterization (TIR) equivalent in OpenGL (including extensions)

DirectX11: Pass data from ComputeShader to VertexShader?

Using Multiple Vertex Buffers In DX10/DX11

Unbinding shader resources

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DirectX 11 Render To Texture

DirectX11 Engine in C++ and Interface in C#

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How to share a struct between C++/DirectX and HLSL?

DirectCompute optimal numthreads setup

SharpDX - System.Drawing interoperability

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