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New posts in directx-11

Direct3D 11.1's target-independent rasterization (TIR) equivalent in OpenGL (including extensions)

DirectX11: Pass data from ComputeShader to VertexShader?

Using Multiple Vertex Buffers In DX10/DX11

Unbinding shader resources

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DirectX 11 Render To Texture

DirectX11 Engine in C++ and Interface in C#

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How to share a struct between C++/DirectX and HLSL?

DirectCompute optimal numthreads setup

SharpDX - System.Drawing interoperability

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OpenGL state redundancy elimination Tree, render state priorities

DirectX11 Swapchain and window losing fullscreen status

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How do you use CheckMultisampleQualityLevels and enable multisampling

How to create bitmap from Surface (SharpDX)

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What can cause D3D11CreateDevice() to fail with E_FAIL?

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Windows 8 SDK renamed all headers and I don't know what to include now?

using a custom deleter for std::shared_ptr on a direct3d11 object

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Greenish image with BGRA to YUV444 conversion using DirectX11 pixel shader

Rendering to a full 3D Render Target in one pass

DirectX11 2 window rendering

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