I'd like to know the precise yet succinct definitions of these three concepts in one place. The quality of the answer should depend on the following two points.
Note:
There are probably many correct answers since each concept has many different facets. If there are a lot of good answers I will eventually turn the question into CW and aggregate the answers.
-- Post Accept Edit --
Boost has a nice article on generic programming concepts
A concept is a set of requirements on a type. For example, you could have a concept called "RandomAccessible", which places the requirement on a type that it implements operator[](int)
in O(1) time.
As concepts were dropped from the upcoming C++ standard, they only exist intangibly in C++ as documentation. As an example, you could read SGI's description of the Container concept.
When a type meets all the requirements of a concept, you call it a model of that concept. For example, std::vector
is a model of the Container concept (or, equivalently, std::vector
"models" Container).
Finally, a policy is a unit of behaviour, which can be combined with other units of behaviour to build complex classes. For example, say you wanted to build two classes: a fixed-size array, and a dynamically-resizable array. Both these classes have a lot of shared functionality, but just differ in their storage mechanisms, and some of their functionality (e.g. you can't call push_back
on a fixed-size array).
template <class T, class StoragePolicy>
class array : public StoragePolicy
{
public:
T& operator[](int i) { return data[i]; }
};
template <class T, int N>
class fixed_storage
{
T data[N];
};
template <class T>
class dynamic_storage
{
T* data;
public:
void push_back(const T& value)
{
// Code for dynamic array insertion
}
};
Usage would be as follows:
int main()
{
array<int, fixed_storage<int, 10> > fixed_array;
array<int, dynamic_storage<int> > dynamic_array;
dynamic_array.push_back(1);
fixed_array[9] = dynamic_array[0];
}
Obviously this is a very crude and incomplete example, but I hope it illuminates the concept behind a policy.
Note that in the example, we could say that fixed_storage
and dynamic_storage
are "models" of the StoragePolicy
concept. Of course, we would need to formally define exactly what the StoragePolicy
concepts requires of its models. In this case, it would simply be to define an indexable data
member variable.
A.o. the SGI documentation refers to 'model' as to what was introduced as 'concepts' in a C++0x proposal: it's the compile-time equivalent to what an 'interface' is in OO modelling. It summarizes the requirements generic code poses on a template parameter.
As an example you can say that the OutputIterator
parameters of the std::transform
function should implement operator++()
and operator=( T )
in order for the function to work.
The policy is another thing: it makes an algorithm changeable from the outside. A nice example is the less used Allocator
parameter of the stl containers: it tells the algorithm how to allocate memory. If one wants to, one can make a std::vector<int, AllocateOnCloud>
, where the whole of the vector
functions would allocate memory in the cloud instead of on the heap. (I'm not apt to implement this allocator, mind).
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