I'm looking for a free to use game engine math library. Specifically I'd like a good matrix and vector implementation. And everything needed to move objects in 3D space. Does anyone know any good ones? I'm targeting OpenGL. I'd like to write them myself but don't have the time.
I'd recommend OpenGL Mathematics (GLM)
Though if you want physics with your math you could go with Bullet Physics Library
Finally if you want an entire engine i'd go with OGRE
You might want to consider Blitz++.
Besides Ogre 3D, there's also Crystal Space. Here's an article that compares the two.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With