I think theres no native support to gif animated images.
How is the best way? any free component that allow that? I was thinking in using a TImage and a ImageList + Timer, but I need to export each frame of the gif to a separated bmp file.
It's pretty simple in modern Delphi. It's all built in. Drop a TImage onto the form and load the animated GIF into the Picture property.
1 Answer. Show activity on this post. Unity not support Gif. Save individual frames and make an array of textures.
It's pretty simple in modern Delphi. It's all built in. Drop a TImage
onto the form and load the animated GIF into the Picture property. Then, start the animation by means of the Animate
property:
(Image1.Picture.Graphic as TGIFImage).Animate := True;
You can control the animation with AnimateLoop
and AnimateSpeed
. It should be pretty easy to guess how to switch the animation off again!
Now, since you are using Delphi 7, you don't have the TGIFImage
component built-in. However, you can download the code from Finn Tolderlund's website (you want the latest version of TGIFImage
). With this version of the component, the code above should work fine, although I personally have not used it since I ported from D6 to D2010 a few years back.
All these various TGIFImage
codes are really just versions of the same component, originally written by Anders Melander and, in 2007, donated to Embarcadero for inclusion in Delphi.
this is simply loading an animated gif and not making one
procedure TForm1.FormCreate(Sender: TObject); begin ( Image1.Picture.Graphic as TGIFImage ).Animate := True;// gets it goin' ( Image1.Picture.Graphic as TGIFImage ).AnimationSpeed:= 500;// adjust your speed Form1.DoubleBuffered := True;// stops flickering end;
stackoverflow has helped me and so my little bit in return :)
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With