You can use this function:
UIImageWriteToSavedPhotosAlbum(UIImage *image,
id completionTarget,
SEL completionSelector,
void *contextInfo);
You only need completionTarget, completionSelector and contextInfo if you want to be notified when the UIImage
is done saving, otherwise you can pass in nil
.
See the official documentation for UIImageWriteToSavedPhotosAlbum()
.
Deprecated in iOS 9.0.
There`s much more fast then UIImageWriteToSavedPhotosAlbum way to do it using iOS 4.0+ AssetsLibrary framework
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library writeImageToSavedPhotosAlbum:[image CGImage] orientation:(ALAssetOrientation)[image imageOrientation] completionBlock:^(NSURL *assetURL, NSError *error){
if (error) {
// TODO: error handling
} else {
// TODO: success handling
}
}];
[library release];
The simplest way is:
UIImageWriteToSavedPhotosAlbum(myUIImage, nil, nil, nil);
For Swift
, you can refer to Saving to the iOS photo library using swift
One thing to remember: If you use a callback, make sure that your selector conforms to the following form:
- (void) image: (UIImage *) image didFinishSavingWithError: (NSError *) error contextInfo: (void *) contextInfo;
Otherwise, you'll crash with an error such as the following:
[NSInvocation setArgument:atIndex:]: index (2) out of bounds [-1, 1]
Just pass the images from an array to it like so
-(void) saveMePlease {
//Loop through the array here
for (int i=0:i<[arrayOfPhotos count]:i++){
NSString *file = [arrayOfPhotos objectAtIndex:i];
NSString *path = [get the path of the image like you would in DOCS FOLDER or whatever];
NSString *imagePath = [path stringByAppendingString:file];
UIImage *image = [[[UIImage alloc] initWithContentsOfFile:imagePath]autorelease];
//Now it will do this for each photo in the array
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
}
}
Sorry for typo's kinda just did this on the fly but you get the point
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