Adding a Tap Gesture Recognizer in Interface Builder You don't need to switch between the code editor and Interface Builder. Open Main. storyboard and drag a tap gesture recognizer from the Object Library and drop it onto the view we added earlier. The tap gesture recognizer appears in the Document Outline on the left.
A discrete gesture that recognizes one or many taps. Tap gestures detect one or more fingers briefly touching the screen. The fingers involved in these gestures must not move significantly from their initial touch positions.
You need to initialize UITapGestureRecognizer
with a target and action, like so:
let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))
myView.addGestureRecognizer(tap)
Then, you should implement the handler, which will be called each time when a tap event occurs:
@objc func handleTap(_ sender: UITapGestureRecognizer? = nil) {
// handling code
}
So now calling your tap gesture recognizer event handler is as easy as calling a method:
handleTap()
For anyone who is looking for Swift 3 solution
let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))
view.addGestureRecognizer(tap)
view.isUserInteractionEnabled = true
self.view.addSubview(view)
// function which is triggered when handleTap is called
@objc func handleTap(_ sender: UITapGestureRecognizer) {
print("Hello World")
}
For Swift 4:
let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))
view.addGestureRecognizer(tap)
view.isUserInteractionEnabled = true
self.view.addSubview(view)
// function which is triggered when handleTap is called
@objc func handleTap(_ sender: UITapGestureRecognizer) {
print("Hello World")
}
In Swift 4, you need to explicitly indicate that the triggered function is callable from Objective-C, so you need to add @objc too your handleTap function.
See @Ali Beadle 's answer here: Swift 4 add gesture: override vs @objc
Just a note - Don't forget to enabled interaction on the view:
let tap = UITapGestureRecognizer(target: self, action: #selector(handleTap))
view.addGestureRecognizer(tap)
// view.userInteractionEnabled = true
self.view.addSubview(view)
Implementing tap gesture
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "touchHappen")
view.userInteractionEnabled = true
view.addGestureRecognizer(tap)
Calls this function when the tap is recognized.
func touchHappen() {
//Causes the view (or one of its embedded text fields) to resign the first responder status.
self.view.endEditing(true)
}
Update for For Swift 3 +
let tap = UITapGestureRecognizer(target: self, action: #selector(self.touchHappen(_:)))
yourView.addGestureRecognizer(tap)
yourView.userInteractionEnabled = true
func touchHappen(_ sender: UITapGestureRecognizer) {
print("Hello Dear you are here")
}
STEP : 1
@IBOutlet var viewTap: UIView!
STEP : 2
var tapGesture = UITapGestureRecognizer()
STEP : 3
override func viewDidLoad() {
super.viewDidLoad()
// TAP Gesture
tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.myviewTapped(_:)))
tapGesture.numberOfTapsRequired = 1
tapGesture.numberOfTouchesRequired = 1
viewTap.addGestureRecognizer(tapGesture)
viewTap.isUserInteractionEnabled = true
}
STEP : 4
func myviewTapped(_ sender: UITapGestureRecognizer) {
if self.viewTap.backgroundColor == UIColor.yellow {
self.viewTap.backgroundColor = UIColor.green
}else{
self.viewTap.backgroundColor = UIColor.yellow
}
}
OUTPUT
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