In earlier versions of Swift, one could create a delay with the following code:
let time = dispatch_time(dispatch_time_t(DISPATCH_TIME_NOW), 4 * Int64(NSEC_PER_SEC)) dispatch_after(time, dispatch_get_main_queue()) { //put your code which should be executed with a delay here }
But now, in Swift 3, Xcode automatically changes 6 different things but then the following error appears: "Cannot convert DispatchTime.now
to expected value dispatch_time_t
aka UInt64
."
How can one create a delay before running a sequence of code in Swift 3?
To add a delay to your code we need to use GCD . GCD has a built in method called asyncAfter , which will allow us to run code after a given amount of time. In the above code, Before delay will be printed out first and after 2 seconds, Async after 2 seconds will be printed.
Tasks in Swift are part of the concurrency framework introduced at WWDC 2021. A task allows us to create a concurrent environment from a non-concurrent method, calling methods using async/await. When working with tasks for the first time, you might recognize familiarities between dispatch queues and tasks.
After a lot of research, I finally figured this one out.
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) { // Change `2.0` to the desired number of seconds. // Code you want to be delayed }
This creates the desired "wait" effect in Swift 3 and Swift 4.
Inspired by a part of this answer.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With