for eg. in FragmentShader:-
struct LightSource
{
int Type;
vec3 Position;
vec3 Attenuation;
vec3 Direction;
vec3 Color;
};
uniform LightSource Light[4];
main(){
//somecode
}
Now how can i send values for Light[4]
.
You will need to get the location of each field of the struct for each array element and send the value separately. See the OpenGL wiki page for reference: https://www.khronos.org/opengl/wiki/Uniform_(GLSL)#Uniform_management.
For example to set the value of Light[0].Type you would do the following:
GLuint loc = glGetUniformLocation(shader_program_id, "Light[0].Type");
glUniform1i(loc, value);
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