I've been working on optimizing code that analyzes social graph data (with lots of help from https://blog.golang.org/profiling-go-programs) and I've successfully reworked a lot of slow code.
All data is loaded into memory from db first, and the data analysis from there appears CPU bound (max memory consumption < 10MB, CPU1 @ 100%)
But now most of my program's time seems to be in runtime.osyield and runtime.usleep. What's the way to prevent that?
I've set GOMAXPROCS=1 and the code does not spawn any goroutines (other than what the golang libraries may call).
This is my top10 output from pprof
(pprof) top10
62550ms of 72360ms total (86.44%)
Dropped 208 nodes (cum <= 361.80ms)
Showing top 10 nodes out of 77 (cum >= 1040ms)
flat flat% sum% cum cum%
20760ms 28.69% 28.69% 20850ms 28.81% runtime.osyield
14070ms 19.44% 48.13% 14080ms 19.46% runtime.usleep
11740ms 16.22% 64.36% 23100ms 31.92% _/C_/code/sc_proto/cloudgraph.(*Graph).LeafProb
6170ms 8.53% 72.89% 6170ms 8.53% runtime.memmove
4740ms 6.55% 79.44% 10660ms 14.73% runtime.typedslicecopy
2040ms 2.82% 82.26% 2040ms 2.82% _/C_/code/sc_proto.mAvg
890ms 1.23% 83.49% 1590ms 2.20% runtime.scanobject
770ms 1.06% 84.55% 1420ms 1.96% runtime.mallocgc
760ms 1.05% 85.60% 760ms 1.05% runtime.heapBitsForObject
610ms 0.84% 86.44% 1040ms 1.44% _/C_/code/sc_proto/cloudgraph.(*Node).DeepestChildren
(pprof)
The _ /C_/code/sc_proto/* functions are my code.
And the output from web:
(better, SVG version of graph here: https://goo.gl/Tyc6X4)
Found the answer myself, so I'm posting this here for anyone else who is having a similar problem. And special thanks to @JimB for sending me down the right path.
As can be seen from the graph, the paths which lead to osyield and usleep are garbage collection routines. This program was using a linked list which generated a lot of pointers, which created a lot of work for the gc, which occasionally blocked execution of my code while it cleaned up my mess.
Ultimately the solution to this problem came from https://software.intel.com/en-us/blogs/2014/05/10/debugging-performance-issues-in-go-programs (which was an awesome resource btw). I followed the instructions about the memory profiler there; and the recommendation to replace collections of pointers with slices cleared up my garbage collection issues, and my code is much faster now!
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