I am trying to create a random point within a sphere, and I am not sure how to do this. I came up with this but I think it is returning a point within a cube I think I have to do something with Math.PI but not sure how.
#createParticlePosition() {
const shape = this.options.shape;
// shape.radius = 2;
if (shape.type === 'sphere') {
return new Three.Vector3(
(Math.random() * shape.radius - (shape.radius / 2)) * 1.0,
(Math.random() * shape.radius - (shape.radius / 2)) * 1.0,
(Math.random() * shape.radius - (shape.radius / 2)) * 1.0
);
}
}
You are indeed just creating boxes. You're only calculating the x,y,z values linearly, not spherically. Three.js has a Vector3.randomDirection method that could do these calculations for you:
const maxRadius = 2;
// Randomize to range [0, 2]
const randomRadius = Math.random() * maxRadius;
// Create vec3
const randomVec = new THREE.Vector3();
// Make vector point in a random direction with a radius of 1
randomVec.randomDirection();
// Scale vector to match random radius
randomVec.multiplyScalar(randomRadius);
This method utilizes this approach internally to avoid density accumulation in the poles.

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