while playing to this game I wondered how an AI controlling either the detectives either the criminal could work.
For lazy people the aim of the game is simple:
I can think effectively about an AI for the criminal that it would be just a minmax tree that tries to choose movements that maximize the number of moves needed by detectives to reach him (it seems to be a good metric) but I cannot think anything enough cool for detectives which should cooperate and try to guess where the criminal can be by looking at tickets it uses.
It's just for fun but do you now any cool ideas to work out something quite clever?
AI modeling is the creation, training, and deployment of machine learning algorithms that emulate logical decision-making based on available data. AI models provide a foundation to support advanced intelligence methodologies such as real-time analytics, predictive analytics, and augmented analytics.
You've asked how to model this, not how to solve this efficiently:
It can be easily modeled as a partially observable markov decision process (wiki link). This works both for the detectives and the criminal. POMDPs are a very generic model.
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