Given an array A
of N
integers we draw N
discs in a 2D plane, such that i-th disc has center in (0,i)
and a radius A[i]
. We say that k-th disc and j-th disc intersect, if k-th and j-th discs have at least one common point.
Write a function
int number_of_disc_intersections(int[] A);
which given an array A
describing N
discs as explained above, returns the number of pairs of intersecting discs. For example, given N=6
and
A[0] = 1
A[1] = 5
A[2] = 2
A[3] = 1
A[4] = 4
A[5] = 0
there are 11 pairs of intersecting discs:
0th and 1st
0th and 2nd
0th and 4th
1st and 2nd
1st and 3rd
1st and 4th
1st and 5th
2nd and 3rd
2nd and 4th
3rd and 4th
4th and 5th
so the function should return 11.
The function should return -1 if the number of intersecting pairs exceeds 10,000,000. The function may assume that N
does not exceed 10,000,000.
To do this, you need to work out the radius and the centre of each circle. If the sum of the radii and the distance between the centres are equal, then the circles touch externally. If the difference between the radii and the distance between the centres are equal, then the circles touch internally.
Two circles may intersect in two imaginary points, a single degenerate point, or two distinct points.
When the graphs of y = f(x) and y = g(x) intersect , both graphs have exactly the same x and y values. So we can find the point or points of intersection by solving the equation f(x) = g(x). The solution of this equation will give us the x value(s) of the point(s) of intersection.
Hence, 4 lines intersect four circles at a maximum of 32 points.
O(N) complexity and O(N) memory solution.
private static int Intersections(int[] a)
{
int result = 0;
int[] dps = new int[a.length];
int[] dpe = new int[a.length];
for (int i = 0, t = a.length - 1; i < a.length; i++)
{
int s = i > a[i]? i - a[i]: 0;
int e = t - i > a[i]? i + a[i]: t;
dps[s]++;
dpe[e]++;
}
int t = 0;
for (int i = 0; i < a.length; i++)
{
if (dps[i] > 0)
{
result += t * dps[i];
result += dps[i] * (dps[i] - 1) / 2;
if (10000000 < result) return -1;
t += dps[i];
}
t -= dpe[i];
}
return result;
}
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