does anyone know how to make a simple EQ audio unit (3 bands - low, mid, hi) with iOS ? I know how to add an iPod EQ Audio Unit to my AU Graph. But it only give you access to presets and I need proper control of the EQ.
I've looked around for some tutorials or explanations but no luck.
Thanks.
André
An equalizer (EQ) can be a great tool to make any music sound better, and gives you the ability to customize the type of sounds you want. If you like more bass, more treble, or more of a vocal presence, the EQ on the iPhone can help you out.
Equalizer Fx is ideal for all sorts of situations and can serve as your personal car audio equalizer. In addition to that, with a built-in bass tuner, 7 band equalizer settings, music player with graphic visualizers, and thousands of positive reviews, this is the best equalizer for iPhone, and it's the clear winner.
The iPhone doesn't exactly support custom AudioUnits. Or, more precisely, it doesn't allow you to register an AudioUnit's identifier so you could load it in an AUGraph. You can, however, register a render callback, get raw PCM data, and process it accordingly. This is how I've implemented effect processing in the iPhone.
I would highly recommend you to use my NVDSP library, it allows easy audio DSP'ing, including the filters required to make an equalizer in iOS: https://github.com/bartolsthoorn/NVDSP
I've written two Blog-Entries about this issue and how to get equalization on iOS working. It uses the libsox library (cross compiled).
First post explains how you build libsox: http://uberblo.gs/2011/04/iosiphoneos-equalizer-with-libsox-making-it-a-framework
The second explains how to use it: http://uberblo.gs/2011/04/iosiphoneos-equalizer-with-libsox-doing-effects
please up the answer if it helped you! thanks!
you can implement using same classes as used in speak here sample code ,only to generate properties like peak powervalue and average powervalue you need to do calculation in callback function and it works.
This ancient Motorola AN2110 App Note explains how to write your own fully controllable 10-band equalizer (and 10 bands of real-time audio IIR filters will consume well under 10% of an iPod Touch's ARM CPU). Not sure about how to integrate this with an AU Graph, but this type of EQ can easily be integrated into PCM Audio Queue buffer callbacks.
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