I'm using OpenGl to animate a graph that looks something like this:
Here's the code I've got so far:
void GLWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0,1,0); //Green
// Frequency Line
glLineWidth(3.0);
glBegin(GL_LINE_STRIP);
glVertex2f(-1,0);
glVertex2f(x1,y1);
glEnd();
y1 = randVarGen();
x1 = randVarGen();
and I have a timer to redraw the graph every 50 ms. I want to start with a straight line and based on variables from an audio file(I'm using random variables for now), the graph should go up and down sort of like a music visualizer.
You need to sample the function you want to plot.
glBegin(GL_LINE_STRIP);
glVertex2f(0f, 0f);
for (float x = 1f; x < 100f; x += 1f)
glVertex2f(x, randVarGen());
glVertex2f(100f, 0f);
glEnd();
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