With all my SDL/OpenGL programs, the framerate is stuck at 60fps, so looks like the vsync is enable, but not by me, nor in my code or my settings. so i would like to now if there is a way to disable it, maybe in some deep macOS settings?
This enabled me to get around ~700 frames per second on my MacBook Pro.
It is not permanent either, perfect for testing/benchmarking.
Source
Welcome to SO. I outlined an approach here for a similar question. You should consider that most Mac LCDs are locked to 60Hz, and more recent hardware is limited to 120Hz. Disabling vsync may simply result in wasted CPU/GPU cycles, and possibly introduce tearing artifacts.
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