Use class Keyboard
. Using Keyboard.IsKeyDown
you can check if Control, Shift, Alt is down now.
For Shift:
if (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift))
{ /* Your code */ }
For Control:
if (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl))
{ /* Your code */ }
For Alt:
if (Keyboard.IsKeyDown(Key.LeftAlt) || Keyboard.IsKeyDown(Key.RightAlt))
{ /* Your code */ }
There's also:
// Have to get this value before opening a dialog, or user will have released the control key
if ((Keyboard.Modifiers & ModifierKeys.Control) == ModifierKeys.Control)
{
}
private bool IsShiftKey { get; set; }
private void OnPreviewKeyDown(object sender, KeyEventArgs e)
{
IsShiftKey = Keyboard.Modifiers == ModifierKeys.Shift ? true : false;
if ((Key.Oem3 == e.Key || ((IsShiftKey && Key.Oem4 == e.Key) || (IsShiftKey && Key.Oem6 == e.Key) || (IsShiftKey && Key.Oem5 == e.Key)) && (validatorDefn as FormatValidatorDefinition).format == "packedascii"))
{
e.Handled = true;
}
}
This is how I handle it (using PreviewKeyDown), let's say we are looking for Alt + R...
private void OnPreviewKeyDown(object sender, KeyEventArgs e)
{
if ((Keyboard.IsKeyDown(Key.LeftAlt) || Keyboard.IsKeyDown(Key.RightAlt)
&& e.SystemKey == Key.R)
{
//do whatever
}
}
Maybe someone can clear up why I had to use e.SystemKey and not just e.Key, maybe due to the modifier? but this has worked flawlessly for me when searching for modifier+key.
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