The goal is to create communication between the two threads, one of which is the main thread. What I'm searching for is creating a window that takes less resource and use it to only receive messages.
What could you refer me to?
lpfnWndProc = WindowProc; wc. hInstance = hInstance; wc. lpszClassName = CLASS_NAME; RegisterClass(&wc); // Create the window. HWND hwnd = CreateWindowEx( 0, // Optional window styles.
(1) A 32-bit version of Windows. Many editions of Windows have come in both 32-bit and 64-bit versions. See 32-bit computing and x86/x64. (2) Win32 is the programming interface (API) for 32-bit and 64-bit Windows operating systems.
A Windows window is identified by a "window handle" ( HWND ) and is created after the CWnd object is created by a call to the Create member function of class CWnd . The window may be destroyed either by a program call or by a user's action.
What you need to do is set up a message loop in your thread, and use AllocateHWnd in your main thread to send message backward and forwards. It's pretty simple.
In your thread execute function have the following:
procedure TMyThread.Execute;
begin
// this sets up the thread message loop
PeekMessage(LMessage, 0, WM_USER, WM_USER, PM_NOREMOVE);
// your main loop
while not terminated do
begin
// look for messages in the threads message queue and process them in turn.
// You can use GetMessage here instead and it will block waiting for messages
// which is good if you don't have anything else to do in your thread.
while PeekMessage(LMessage, 0, WM_USER, $7FFF, PM_REMOVE) do
begin
case LMessage.Msg of
//process the messages
end;
end;
// do other things. There would probably be a wait of some
// kind in here. I'm just putting a Sleep call for brevity
Sleep(500);
end;
end;
To send a message to your thread, do something like the following:
PostThreadMessage(MyThread.Handle, WM_USER, 0, 0);
On the main thread side of things, set up a window handle using AllocateHWnd (in the Classes unit), passing it a WndProc method. AllocateHWnd is very lightweight and is simple to use:
TMyMessageReciever = class
private
FHandle: integer;
procedure WndProc(var Msg: TMessage);
public
constructor Create;
drestructor Destroy; override;
property Handle: integer read FHandle;
end;
implementation
constructor TMyMessageReciever.Create;
begin
inherited Create;
FHandle := Classes.AllocateHWnd(WndProc);
end;
destructor TMyMessageReciever.Destroy;
begin
DeallocateHWnd(FHandle);
inherited Destroy;
end;
procedure TMyMessageReciever.WndProc(var Msg: TMessage);
begin
case Msg.Msg of
//handle your messages here
end;
end;
And send messages with either SendMessage
, which will block till the message has been handled, or PostMessage
which does it asynchronously.
Hope this helps.
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