I want to change the some texels in a OpenGL texture for a given location. Can anyone help me with this pls ?
This is the functionnality that I want,
void ChangeTexelColor(int x, int y, GLuint id, int texW, int texH, GLenum format)
{
//What is here ?
}
This will use to maintain the minimap of my game (if anyone have a better idea of maintaining a dynamic map-texture-). Btw, this must done fast. Thanks.
OpenGL has the glTexSubImage2D
function, which is exactly for your purpose.
Here's a functions that changes the color of one texel:
void changeTexelColor(GLuint id, GLint x, GLint y, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
uint8_t data[4];
data[0] = r;
data[1] = g;
data[2] = b;
data[3] = a;
glBindTexture(GL_TEXTURE_2D, id);
glTexSubImage2D(GL_TEXTURE_2D,
0,
x,
y,
1,
1,
GL_RGBA,
GL_UNSIGNED_BYTE,
data);
}
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