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How to avoid EN_CHANGE notifications when sending WM_SETTEXT?

I have a CEdit derived control that displays the string "N/A" when the undelying data is null. I recently added code to empty the control(SetWindowText("");) when it gains focus and set if back to "N/A"(SetWindowText("N/A")) when the focus is lost if the user left the control empty.

The only problem is that setting the window text to "" or "N/A" triggers EN_CHANGE, so my dialog thinks that the data has changed.

How can I avoid EN_CHANGE from being fired when calling SetWindowText (WM_SETTEXT)?

NOTES

-I know I can set the edit control to Multiline=TRUE but that's not accpectable for me.

-My application is MBCS so I can't use SetCueBanner

-I want an elegant solution. Setting the parent window to NULL temporarily is not an elegant solution.

EDIT:

-I want the solution to be in my custom control, not in each dialog

Thanks

like image 318
Goldorak84 Avatar asked Jul 03 '12 15:07

Goldorak84


3 Answers

The way I've done it before (last time, like 20 minutes ago; in fact I was thinking about asking the same question), is by setting a flag. When I'm about to set the text programatically, I set the flag, and I check it in the EN_CHANGE handler:

void CMyDialog::MyFunction()
{    
    setEditTextProgramatically = true;  
    c_Edit.SetWindowText(_T("Whatever"));  
    setEditTextProgramatically = false;
}

void CMyDialog::OnEnChangeEdit()
{
    if (!setEditTextProgramatically)
    {
        // Do whatever you need to do
    }
}

I know it's not the most elegant solution, but it works, at least for me.

I've always wondered why MFC doesn't provide a way to distinguish user input from changes from code, but that's the way it is.

like image 149
MikMik Avatar answered Nov 12 '22 07:11

MikMik


You could disable (EnableWindow(FALSE) or send WM_ENABLE with param FALSE) the control prior to sending WM_SETTEXT then enabling it afterwards. That should prevent the EN_CHANGE

There is probably some more elegant method :p

like image 1
AndersK Avatar answered Nov 12 '22 05:11

AndersK


I finally found a suitable solution to my problem.

First, I added a flag to my derived control's header file and I initialized it to false in the constructor

bool m_bNoEnChange;

I overrode the OnChildNotify in my derived control's header file and in the implementation, I checked for the WM_COMMAND message with the EN_CHANGE parameter. I then returned TRUE to prevent the message from being sent to the parent(dialog/page)

virtual BOOL OnChildNotify(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pLResult);

BOOL CADEdit::OnChildNotify(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pLResult) 
{
    if(message == WM_COMMAND && HIWORD(wParam) == EN_CHANGE)
    {
        //If the flag is set, don't send the message to the parent window
        if(m_bNoEnChange)
            return TRUE;
    }

    return CEdit::OnChildNotify(message, wParam, lParam, pLResult);
}

Finally, when the control gains and loses focus, I wrapped the problematic SetWindowText with my flag

m_bNoEnChange = true;
SetWindowText(_T(""));
m_bNoEnChange = false;

This solution is the best in my case because I don't have to modify each dialog.

like image 6
Goldorak84 Avatar answered Nov 12 '22 05:11

Goldorak84