There are currently three distinct events which may or may not be triggered when the client devices moves. Two of them are focused around orientation and the last on motion:
ondeviceorientation
is known to work on the desktop version of Chrome, and most Apple laptops seems to have the hardware required for this to work. It also works on Mobile Safari on the iPhone 4 with iOS 4.2. In the event handler function, you can access alpha
, beta
, gamma
values on the event data supplied as the only argument to the function.
onmozorientation
is supported on Firefox 3.6 and newer. Again, this is known to work on most Apple laptops, but might work on Windows or Linux machines with accelerometer as well. In the event handler function, look for x
, y
, z
fields on the event data supplied as first argument.
ondevicemotion
is known to work on iPhone 3GS + 4 and iPad (both with iOS 4.2), and provides data related to the current acceleration of the client device. The event data passed to the handler function has acceleration
and accelerationIncludingGravity
, which both have three fields for each axis: x
, y
, z
The "earthquake detecting" sample website uses a series of if
statements to figure out which event to attach to (in a somewhat prioritized order) and passes the data received to a common tilt
function:
if (window.DeviceOrientationEvent) {
window.addEventListener("deviceorientation", function () {
tilt([event.beta, event.gamma]);
}, true);
} else if (window.DeviceMotionEvent) {
window.addEventListener('devicemotion', function () {
tilt([event.acceleration.x * 2, event.acceleration.y * 2]);
}, true);
} else {
window.addEventListener("MozOrientation", function () {
tilt([orientation.x * 50, orientation.y * 50]);
}, true);
}
The constant factors 2 and 50 are used to "align" the readings from the two latter events with those from the first, but these are by no means precise representations. For this simple "toy" project it works just fine, but if you need to use the data for something slightly more serious, you will have to get familiar with the units of the values provided in the different events and treat them with respect :)
Can't add a comment to the excellent explanation in the other post but wanted to mention that a great documentation source can be found here.
It is enough to register an event function for accelerometer like so:
if(window.DeviceMotionEvent){
window.addEventListener("devicemotion", motion, false);
}else{
console.log("DeviceMotionEvent is not supported");
}
with the handler:
function motion(event){
console.log("Accelerometer: "
+ event.accelerationIncludingGravity.x + ", "
+ event.accelerationIncludingGravity.y + ", "
+ event.accelerationIncludingGravity.z
);
}
And for magnetometer a following event handler has to be registered:
if(window.DeviceOrientationEvent){
window.addEventListener("deviceorientation", orientation, false);
}else{
console.log("DeviceOrientationEvent is not supported");
}
with a handler:
function orientation(event){
console.log("Magnetometer: "
+ event.alpha + ", "
+ event.beta + ", "
+ event.gamma
);
}
There are also fields specified in the motion event for a gyroscope but that does not seem to be universally supported (e.g. it didn't work on a Samsung Galaxy Note).
There is a simple working code on GitHub
The way to do this in 2019+ is to use DeviceOrientation
API. This works in most modern browsers on desktop and mobile.
window.addEventListener("deviceorientation", handleOrientation, true);
After registering your event listener (in this case, a JavaScript function called handleOrientation()), your listener function periodically gets called with updated orientation data.
The orientation event contains four values:
DeviceOrientationEvent.absolute
DeviceOrientationEvent.alpha
DeviceOrientationEvent.beta
DeviceOrientationEvent.gamma
The event handler function can look something like this:
function handleOrientation(event) { var absolute = event.absolute; var alpha = event.alpha; var beta = event.beta; var gamma = event.gamma; // Do stuff with the new orientation data }
Usefull fallback here: https://developer.mozilla.org/en-US/docs/Web/Events/MozOrientation
function orientationhandler(evt){
// For FF3.6+
if (!evt.gamma && !evt.beta) {
evt.gamma = -(evt.x * (180 / Math.PI));
evt.beta = -(evt.y * (180 / Math.PI));
}
// use evt.gamma, evt.beta, and evt.alpha
// according to dev.w3.org/geo/api/spec-source-orientation
}
window.addEventListener('deviceorientation', orientationhandler, false);
window.addEventListener('MozOrientation', orientationhandler, false);
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