Short Version: Is there any way to control or modify LisBox items individually? for example set their Visible property to False separately. I found a TListBoxItem class in Fire Monkey when I was searching, but I don't want to use Fire Monkey and want it in VCL.
Detailed Version:
I tried to filter my ListBox using two TStringList and an Edit, one StringList is global to keep the original list (list_files_global
) and another StringList to help filtering procedure (list_files_filter
) and my primary list of files is my ListBox (list_files
).
I created my global StringList on onCreate
event while program is starting to store my original list:
procedure Tfrm_main.FormCreate(Sender: TObject);
Begin
list_files_global := TStringList.Create;
list_files_global.Assign(list_files.Items);
End;
and used Edit's onChange
event for filtering:
procedure Tfrm_main.edit_files_filterChange(Sender: TObject);
Var
list_files_filter: TStringList;
i: Integer;
Begin
list_files_filter := TStringList.Create;
list_files_filter.Assign(list_files.Items);
list_files.Clear;
for i := 0 to list_files_filter.Count - 1 do
if pos(edit_files_filter.text, list_files_filter[i]) > 0 then
list_files.Items.Add(list_files_filter[i]);
End;
and for switching off the filter, just recover the list from my global list that I created at first:
list_files.Items := list_files_global;
here so far, everything works just fine, but problem is when I'm trying to edit/rename/delete items from filtered list, for example I change an item:
list_files.Items[i] := '-- Changed Item --';
list will be edited, but when I switch off the filter, the original list will be back and all changes are lost. so I want to know is there any proper way to solve this problem? Something like hiding items individually or change items visibility, etc... so I can change the filtering algorithm and get rid of all this making extra lists. I searched the internet and looked into Delphi's help file for a whole day and nothing useful came up.
The items of a VCL listbox, List Box in the API, does not have any visibility property. The only option for not showing an item is to delete it.
You can use the control in virtual mode however, where there are no items at all. You decide what data to keep, what to display. That's LBS_NODATA
window style in the API. In VCL, set the style
property to lbVirtual
.
Extremely simplified example follows.
Let's keep an array of records, one record per virtual item.
type
TListItem = record
FileName: string;
Visible: Boolean;
end;
TListItems = array of TListItem;
You can extend the fields as per your requirements. Visibility is one of the main concerns in the question, I added that. You'd probably add something that represents the original name so that you know what name have been changed, etc..
Have one array per listbox. This example contains one listbox.
var
ListItems: TListItems;
Better make it a field though, this is for demonstration only.
Required units.
uses
ioutils, types;
Some initialization at form creation. Empty the filter edit. Set listbox style accordingly. Fill up some file names. All items will be visible at startup.
procedure TForm1.FormCreate(Sender: TObject);
var
ListFiles: TStringDynArray;
i: Integer;
begin
ListFiles := ioutils.TDirectory.GetFiles(TDirectory.GetCurrentDirectory);
SetLength(ListItems, Length(ListFiles));
for i := 0 to High(ListItems) do begin
ListItems[i].FileName := ListFiles[i];
ListItems[i].Visible := True;
end;
ListBox1.Style := lbVirtual;
ListBox1.Count := Length(ListFiles);
Edit1.Text := '';
end;
In virtual mode the listbox is only interested in the Count
property. That will arrange how many items will show, accordingly the scrollable area.
Here's the filter part, this is case sensitive.
procedure TForm1.Edit1Change(Sender: TObject);
var
Text: string;
Cnt: Integer;
i: Integer;
begin
Text := Edit1.Text;
if Text = '' then begin
for i := 0 to High(ListItems) do
ListItems[i].Visible := True;
Cnt := Length(ListItems);
end else begin
Cnt := 0;
for i := 0 to High(ListItems) do begin
ListItems[i].Visible := Pos(Text, ListItems[i].FileName) > 0;
if ListItems[i].Visible then
Inc(Cnt);
end;
end;
ListBox1.Count := Cnt;
end;
The special case in the edit's OnChange
is that when the text is empty. Then all items will show. Otherwise code is from the question. Here we also keep the total number of visible items, so that we can update the listbox accordingly.
Now the only interesting part, listbox demands data.
procedure TForm1.ListBox1Data(Control: TWinControl; Index: Integer;
var Data: string);
var
VisibleIndex: Integer;
i: Integer;
begin
VisibleIndex := -1;
for i := 0 to High(ListItems) do begin
if ListItems[i].Visible then
Inc(VisibleIndex);
if VisibleIndex = Index then begin
Data := ListItems[i].FileName;
Break;
end;
end;
end;
What happens here is that the listbox requires an item to show providing its index. We loop through the master list counting visible items to find out which one matches that index, and supply its text.
This is something I often do, but with list views instead of list boxes. The basic principles are the same, though.
I tend to store the individual items as objects, which are reference types in Delphi. And I keep them all in one main unfiltered list, which owns the objects, while I maintain a filtered list (which does not own the objects) for display purposes. Like @Sertac, I combine this with a virtual list view.
To see how this works in practice, create a new VCL application and drop a list view (lvDisplay
) and an edit control (eFilter
) on the main form:
Notice I have added three columns to the list view control: "Name", "Age", and "Colour". I also make it virtual (OwnerData = True
).
Now define the class for the individual data items:
type
TDogInfo = class
Name: string;
Age: Integer;
Color: string;
constructor Create(const AName: string; AAge: Integer; const AColor: string);
function Matches(const AText: string): Boolean;
end;
where
{ TDogInfo }
constructor TDogInfo.Create(const AName: string; AAge: Integer;
const AColor: string);
begin
Name := AName;
Age := AAge;
Color := AColor;
end;
function TDogInfo.Matches(const AText: string): Boolean;
begin
Result := ContainsText(Name, AText) or ContainsText(Age.ToString, AText) or
ContainsText(Color, AText);
end;
And let us create the unfiltered list of dogs:
TForm1 = class(TForm)
eFilter: TEdit;
lvDisplay: TListView;
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
private
FList, FFilteredList: TObjectList<TDogInfo>;
public
end;
where
function GetRandomDogName: string;
const
DogNames: array[0..5] of string = ('Buster', 'Fido', 'Pluto', 'Spot', 'Bill', 'Rover');
begin
Result := DogNames[Random(Length(DogNames))];
end;
function GetRandomDogColor: string;
const
DogColors: array[0..2] of string = ('Brown', 'Grey', 'Black');
begin
Result := DogColors[Random(Length(DogColors))];
end;
procedure TForm1.FormCreate(Sender: TObject);
var
i: Integer;
begin
FList := TObjectList<TDogInfo>.Create(True); // Owns the objects
// Populate with sample data
for i := 1 to 1000 do
FList.Add(
TDogInfo.Create(GetRandomDogName, Random(15), GetRandomDogColor)
);
FFilteredList := FList;
lvDisplay.Items.Count := FFilteredList.Count;
lvDisplay.Invalidate;
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
if FFilteredList <> FList then
FreeAndNil(FFilteredList);
FreeAndNil(FList);
end;
The idea is that the list view control always displays the FFilteredList
, which either points to the same object instance as FList
, or points to a filtered (or sorted) version of it:
// The list view's OnData event handler
procedure TForm1.lvDisplayData(Sender: TObject; Item: TListItem);
begin
if FFilteredList = nil then
Exit;
if not InRange(Item.Index, 0, FFilteredList.Count - 1) then
Exit;
Item.Caption := FFilteredList[Item.Index].Name;
Item.SubItems.Add(FFilteredList[Item.Index].Age.ToString);
Item.SubItems.Add(FFilteredList[Item.Index].Color);
end;
// The edit control's OnChange handler
procedure TForm1.eFilterChange(Sender: TObject);
var
i: Integer;
begin
if string(eFilter.Text).IsEmpty then // no filter, display all items
begin
if FFilteredList <> FList then
begin
FreeAndNil(FFilteredList);
FFilteredList := FList;
end;
end
else
begin
if (FFilteredList = nil) or (FFilteredList = FList) then
FFilteredList := TObjectList<TDogInfo>.Create(False); // doesn't own the objects
FFilteredList.Clear;
for i := 0 to FList.Count - 1 do
if FList[i].Matches(eFilter.Text) then
FFilteredList.Add(FList[i]);
end;
lvDisplay.Items.Count := FFilteredList.Count;
lvDisplay.Invalidate;
end;
The result:
Notice that there always is only one in-memory object for each dog, so if you rename a dog, the changes will reflect in the list view, filtered or not. (But don't forget to invalidate it!)
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