I'm looking for a GLSL editor program. I did find some by googling, but I wanna know if there are any preferred ones based on user experience.
Possible features:
P.S.
I'm not even sure if it's meaningful/possible for GLSL to be compiled automatically (any comments?).
EDIT:
Here's what I found:
Try out KickJS's Shader Editor. It currently supports syntax highlight and compiles the code as you write.
http://www.kickjs.org/example/shader_editor/shader_editor.html
If you are running OS/X you should try out the OpenGL Shader Builder, even though this tool feels a little out-dated:
/Developer/Applications/Graphics Tools/OpenGL Shader Builder.app
There is also the GLman, which maybe is more a GLSL sandbox environment than a editor. A good introduction to the program is found in the excellent book: 'Graphics Shaders - Theory and practice - Second edition'.
http://web.engr.oregonstate.edu/~mjb/glman/
I found shader toy to be helpful. Contains some predefined shaders you can tweak and see instant results. All online and covers WebGL, OpenGL ES 1.1 / (some) 2.0, probably OpenGL various versions too.
https://www.shadertoy.com/
It passes in some predefined uniforms as well as up to 4 textures you can hyperlink too.
Here are the following inputs:
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