I'm developing a desktop OpenGL application, and I want to make sure it'll be compatible to OpenGL ES, so that it'll be easier to port it to mobile platforms later.
What's the best way to make sure I'm using only the OpenGL ES specifications in my software?
If you occasionally build/run against dgles you should be set.
Other than that just pop open the ES 1.1 spec from time to time and double-check whatever you're using is in it.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With