I have seen many Android answers that suggest calling the garbage collector in some situations.
Is it a good practice to request the garbage collector in Android before doing a memory-hungry operation? If not, should I only call it if I get an OutOfMemory
error?
Are there other things I should use before resorting to the garbage collector?
Garbage collection A managed memory environment, like the ART or Dalvik virtual machine, keeps track of each memory allocation. Once it determines that a piece of memory is no longer being used by the program, it frees it back to the heap, without any intervention from the programmer.
In the common language runtime (CLR), the garbage collector (GC) serves as an automatic memory manager. The garbage collector manages the allocation and release of memory for an application. For developers working with managed code, this means that you don't have to write code to perform memory management tasks.
Generally speaking, in the presence of a garbage collector, it is never good practice to manually call the GC. A GC is organized around heuristic algorithms which work best when left to their own devices. Calling the GC manually often decreases performance.
The garbage collection in Java is carried by a daemon thread called Garbage Collector(GC). Instead of waiting until JVM to run a garbage collector we can request JVM to run the garbage collector.
For versions prior to 3.0 honeycomb: Yes, do call System.gc()
.
I tried to create Bitmaps, but was always getting "VM out of memory error". But, when I called System.gc()
first, it was OK.
When creating bitmaps, Android often fails with out of memory errors, and does not try to garbage collect first. Hence, call System.gc()
, and you have enough memory to create Bitmaps.
If creating Objects, I think System.gc
will be called automatically if needed, but not for creating bitmaps. It just fails.
So I recommend manually calling System.gc()
before creating bitmaps.
Generally speaking, in the presence of a garbage collector, it is never good practice to manually call the GC. A GC is organized around heuristic algorithms which work best when left to their own devices. Calling the GC manually often decreases performance.
Occasionally, in some relatively rare situations, one may find that a particular GC gets it wrong, and a manual call to the GC may then improves things, performance-wise. This is because it is not really possible to implement a "perfect" GC which will manage memory optimally in all cases. Such situations are hard to predict and depend on many subtle implementation details. The "good practice" is to let the GC run by itself; a manual call to the GC is the exception, which should be envisioned only after an actual performance issue has been duly witnessed.
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