It's been well over 20 years since Ken Perlin first invented his noise. Has anybody managed to make a faster kind of 3D noise generator with properties close to Perlin's (procedural, natural-looking grouping, reduced banding, regular feature size, etc)?
I'm trying to build a procedural world generator but currently Perlin just isn't cutting it. I admit my implementation isn't the best it could be right now, but if I'm about to rewrite it anyway I wondered if there was a better algorithm available.
The advantages of simplex noise over Perlin noise: Simplex noise has lower computational complexity and requires fewer multiplications. Simplex noise scales to higher dimensions (4D, 5D) with much less computational cost: the complexity is. for.
Perlin Noise is an extremely powerful algorithm that is used often in procedural content generation. It is especially useful for games and other visual media such as movies. The man who created it, Ken Perlin, won an academy award for the original implementation.
Gaussian noise is the closest match to the classic Perlin Noises from before Designer 2017 2.1, despite the name. See also the newer Perlin Noise for a newer, slightly different version of the classic.
You want Simplex Noise.
There's a good explanation here. Apparently Ken Perlin's example implementation is not the most easy to understand code.
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