I have 3 points containing X, Y, Z coordinates:
var A = {x: 100, y: 100, z: 80},
B = {x: 100, y: 175, z: 80},
C = {x: 100, y: 100, z: 120};
The coordinates are pixels from a 3d CSS transform. How can I get the angle between vectors BA and BC? A math formula will do, JavaScript code will be better. Thank you.
To calculate the angle between two vectors in a 3D space: Find the dot product of the vectors. Divide the dot product by the magnitude of the first vector. Divide the resultant by the magnitude of the second vector.
-d angle means the angle formed by the lines in three-dimensional space. Using the vectors in -d, we can calculate the -d angles. Formula: The -d angle between two vectors and is, c o s θ = A → · B → | A → | | B → | , where and are the magnitudes of the vectors. Hence,3-d angle is explained.
In pseudo-code, the vector BA (call it v1) is:
v1 = {A.x - B.x, A.y - B.y, A.z - B.z}
Similarly the vector BC (call it v2) is:
v2 = {C.x - B.x, C.y - B.y, C.z - B.z}
The dot product of v1
and v2
is a function of the cosine of the angle between them (it's scaled by the product of their magnitudes). So first normalize v1
and v2
:
v1mag = sqrt(v1.x * v1.x + v1.y * v1.y + v1.z * v1.z)
v1norm = {v1.x / v1mag, v1.y / v1mag, v1.z / v1mag}
v2mag = sqrt(v2.x * v2.x + v2.y * v2.y + v2.z * v2.z)
v2norm = {v2.x / v2mag, v2.y / v2mag, v2.z / v2mag}
Then calculate the dot product:
res = v1norm.x * v2norm.x + v1norm.y * v2norm.y + v1norm.z * v2norm.z
And finally, recover the angle:
angle = acos(res)
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