I'm trying to use the shapely.geometry.Polygon
module to find the area of polygons but it performs all calculations on the xy
plane. This is fine for some of my polygons but others have a z
dimension too so it's not quite doing what I'd like.
Is there a package which will either give me the area of a planar polygon from xyz
coordinates, or alternatively a package or algorithm to rotate the polygon to the xy
plane so that i can use shapely.geometry.Polygon().area
?
The polygons are represented as a list of tuples in the form [(x1,y1,z1),(x2,y2,z3),...(xn,yn,zn)]
.
If the points are (x1, y1), (x2, y2), ..., (x4, y4), then here's the formula: 2A = (x1y2 - x2y1) + (x2y3 - x3y2) + (x3y4 - x4y3) + (x4y1 - x1y4) (Notice the formula is for 2 times the area - to get the area, calculate the number on the right and divide by 2.)
If you want to find the area of a regular triangle, all you have to do is follow this formula: area = 1/2 x base x height. If you have a triangle with a base of 10 and a height of 8, then the area = 1/2 x 8 x 10, or 40.
Here is the derivation of a formula for calculating the area of a 3D planar polygon
Here is Python code that implements it:
#determinant of matrix a
def det(a):
return a[0][0]*a[1][1]*a[2][2] + a[0][1]*a[1][2]*a[2][0] + a[0][2]*a[1][0]*a[2][1] - a[0][2]*a[1][1]*a[2][0] - a[0][1]*a[1][0]*a[2][2] - a[0][0]*a[1][2]*a[2][1]
#unit normal vector of plane defined by points a, b, and c
def unit_normal(a, b, c):
x = det([[1,a[1],a[2]],
[1,b[1],b[2]],
[1,c[1],c[2]]])
y = det([[a[0],1,a[2]],
[b[0],1,b[2]],
[c[0],1,c[2]]])
z = det([[a[0],a[1],1],
[b[0],b[1],1],
[c[0],c[1],1]])
magnitude = (x**2 + y**2 + z**2)**.5
return (x/magnitude, y/magnitude, z/magnitude)
#dot product of vectors a and b
def dot(a, b):
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]
#cross product of vectors a and b
def cross(a, b):
x = a[1] * b[2] - a[2] * b[1]
y = a[2] * b[0] - a[0] * b[2]
z = a[0] * b[1] - a[1] * b[0]
return (x, y, z)
#area of polygon poly
def area(poly):
if len(poly) < 3: # not a plane - no area
return 0
total = [0, 0, 0]
for i in range(len(poly)):
vi1 = poly[i]
if i is len(poly)-1:
vi2 = poly[0]
else:
vi2 = poly[i+1]
prod = cross(vi1, vi2)
total[0] += prod[0]
total[1] += prod[1]
total[2] += prod[2]
result = dot(total, unit_normal(poly[0], poly[1], poly[2]))
return abs(result/2)
And to test it, here's a 10x5 square that leans over:
>>> poly = [[0, 0, 0], [10, 0, 0], [10, 3, 4], [0, 3, 4]]
>>> poly_translated = [[0+5, 0+5, 0+5], [10+5, 0+5, 0+5], [10+5, 3+5, 4+5], [0+5, 3+5, 4+5]]
>>> area(poly)
50.0
>>> area(poly_translated)
50.0
>>> area([[0,0,0],[1,1,1]])
0
The problem originally was that I had oversimplified. It needs to calculate the unit vector normal to the plane. The area is half of the dot product of that and the total of all the cross products, not half of the sum of all the magnitudes of the cross products.
This can be cleaned up a bit (matrix and vector classes would make it nicer, if you have them, or standard implementations of determinant/cross product/dot product), but it should be conceptually sound.
This is the final code I've used. It doesn't use shapely, but implements Stoke's theorem to calculate the area directly. It builds on @Tom Smilack's answer which shows how to do it without numpy.
import numpy as np
#unit normal vector of plane defined by points a, b, and c
def unit_normal(a, b, c):
x = np.linalg.det([[1,a[1],a[2]],
[1,b[1],b[2]],
[1,c[1],c[2]]])
y = np.linalg.det([[a[0],1,a[2]],
[b[0],1,b[2]],
[c[0],1,c[2]]])
z = np.linalg.det([[a[0],a[1],1],
[b[0],b[1],1],
[c[0],c[1],1]])
magnitude = (x**2 + y**2 + z**2)**.5
return (x/magnitude, y/magnitude, z/magnitude)
#area of polygon poly
def poly_area(poly):
if len(poly) < 3: # not a plane - no area
return 0
total = [0, 0, 0]
N = len(poly)
for i in range(N):
vi1 = poly[i]
vi2 = poly[(i+1) % N]
prod = np.cross(vi1, vi2)
total[0] += prod[0]
total[1] += prod[1]
total[2] += prod[2]
result = np.dot(total, unit_normal(poly[0], poly[1], poly[2]))
return abs(result/2)
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