While puzzling with some facts on class design, specifically whether the functions should be members or not, I looked into Effective c++ and found Item 23, namely, Prefer non-member non-friend functions to member functions. Reading that at first hand with the web browser example made some sense, however convenience functions( named the nonmember functions like this in the book) in that example change the state of the class, don't they?
So, first question, should not they be members then?
Reading a bit further, he considers the STL functions and indeed some functions which are not implemented by some classes are implemented in stl. Following the ideas of the book they evolve into some convenience functions that are packed into some reasonable namespaces such as std::sort
, std::copy
from algorithm
. For instance vector
class does not have a sort
function and one uses the stl sort
function so that is not a member of the vector class. But one could also stretch the same reasoning to some other functions in vector class such as assign
so that could also not be implemented as a member but as a convenience function. However that also changes the internal state of the object like sort on which it operated. So what is the rationale behind this subtle but important (I guess) issue.
If you have access to the book can you clarify these points a bit more for me?
Access to the book is by no mean necessary.
The issues we are dealing here are Dependency and Reuse.
In a well-designed software, you try to isolate items from one another so as to reduce Dependencies, because Dependencies are a hurdle to overcome when change is necessary.
In a well-designed software, you apply the DRY principle (Don't Repeat Yourself) because when a change is necessary, it's painful and error-prone to have to repeat it in a dozen different places.
The "classic" OO mindset is increasingly bad at handling dependencies. By having lots and lots of methods depending directly on the internals of the class, the slightest change implies a whole rewrite. It need not be so.
In C++, the STL (not the whole standard library), has been designed with the explicit goals of:
Therefore, the Containers expose well-defined interfaces that hide their internal representations but still offer sufficient access to the information they encapsulate so that Algorithms may be executed on them. All modifications are made through the container interface so that the invariants are guaranteed.
For example, if you think about the requirements of the sort
algorithm. For the implementation used (in general) by the STL, it requires (from the container):
Thus, any container that provides Random Access and is not Associative is (in theory) suitable to be sorted efficiently by (say) a Quick Sort algorithm.
What are the Containers in C++ that satisfy this ?
deque
vector
And any container that you may write if you pay attention to these details.
It would be wasteful, wouldn't it, to rewrite (copy/paste/tweak) sort
for each of those ?
Note, for example, that there is a std::list::sort
method. Why ? Because std::list
does not offer random access (informally myList[4]
does not work), thus the sort
from algorithm is not suitable.
The criteria I use is if a function could be implemented significantly more efficiently by being a member function, then it should be a member function. ::std::sort
does not meet that definition. In fact, there is no efficiency difference whatsoever in implementing it externally vs. internally.
A vast efficiency improvement by implementing something as a member (or friend) function means that it greatly benefits from knowing the internal state of the class.
Part of the art of interface design is the art of finding the most minimal set of member functions such that all operations you might want to perform on the object can be implemented reasonably efficiently in terms of them. And this set should not support operations that shouldn't be performed on the class. So you can't just implement a bunch of getter and setter functions and call it good.
I think the reason for this rule is that by using member functions you may rely too much on the internals of a class by accident. Changing the state of a class is not a problem. The real problem is the amount of code you need to change if you modify some private property inside your class. Keeping the interface of the class (public methods) as small as possible reduces both the amount of work you will need to do in such a case and the risk of doing something weird with your private data, leaving you with an instance in an inconsistent state.
AtoMerZ is also right, non-member non-friend functions can be templated and reused for other types as well.
By the way you should buy your copy of Effective C++, it's a great book, but do not try to always comply with every item of this book. Object Oriented Design both good practices (from books, etc.) AND experience (I think it's also written in Effective C++ somewhere).
Various thoughts:
friend
.object.function(x, y, z)
notation, which IMHO is very convenient, expressive and intuitive. They also work better with discovery/completion features in many IDE's.A separation as member and non-member functions can help communicate the essential nature of the class, it's invariants and fundamental operations, and logically group the add-on and possibly ad-hoc "convenience" features. Consider Tony Hoare's wisdom:
"There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult."
As non-member functionality expands in sophistication or picks up additional dependencies, the functions can be moved into separate headers and implementation files, even libraries, so users of the core functionality only "pay" for using the parts they want.
(Omnifarious's answer is a must-read, thrice if it's new to you.)
The motivation is simple: maintain a consistent syntax. As the class
evolves or is used, various non-member convenience functions will
appear; you don't want to modify the class interface to add something
like toUpper
to a string class, for example. (In the case of
std::string
, of course, you can't.) Scott's worry is that when this
happens, you end up with inconsistent syntax:
s.insert( "abc" );
toUpper( s );
By only using free functions, declaring them friend as needed, all functions have the same syntax. The alternative would be to modify the class definition each time you add a convenience function.
I'm not entirely convinced. If a class is well designed, it has a basic functionality, it's clear to the user which functions are part of that basic functionality, and which are additional convenience functions (if any such exist). Globally, string is sort of a special case, because it is designed to be used to solve many different problems; I can't imagine this being the case for many classes.
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