The imageviewer example shows how to display an image in a ScrolledWindow.
What if I want to display the image in the available space, scaling the bitmap as needed?
My google-fu failed me on this one.
edit: I thought I had something with scrolledWindowSetScale, but it looks like it's not going to help here.
Some people pointed me to functions in wxCore, so I could find a solution that works.
The function that does the drawing in the original example is:
onPaint vbitmap dc viewArea
  = do mbBitmap <- get vbitmap value
       case mbBitmap of
         Nothing -> return () 
         Just bm -> drawBitmap dc bm pointZero False []
using dcSetUserScale from wxCore, I was able to modify it to scale that way:
( sw is the scrolledWindow )
onPaint sw img dc viewArea = do
  mimg <- get img value
  case mimg of
    Nothing -> return ()
    Just bm -> do
      bsize <- get bm size
      vsize <- get sw size
      let scale = calcScale bsize vsize
      dcSetUserScale dc scale scale
      drawBitmap dc bm pointZero False []
calcScale :: Size -> Size -> Double
calcScale (Size bw bh) (Size vw vh) = min scalew scaleh
  where scalew = fromIntegral vw / fromIntegral bw
        scaleh = fromIntegral vh / fromIntegral bh
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