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Differences between unique_ptr and shared_ptr [duplicate]

Possible Duplicates:
pimpl: shared_ptr or unique_ptr
smart pointers (boost) explained

Could someone explain differences between shared_ptr and unique_ptr?

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smallB Avatar asked Jul 29 '11 17:07

smallB


People also ask

What is the difference between shared_ptr and unique_ptr?

Use unique_ptr when you want to have single ownership(Exclusive) of the resource. Only one unique_ptr can point to one resource. Since there can be one unique_ptr for single resource its not possible to copy one unique_ptr to another. A shared_ptr is a container for raw pointers.

What is the difference between shared_ptr and Weak_ptr?

The only difference between weak_ptr and shared_ptr is that the weak_ptr allows the reference counter object to be kept after the actual object was freed. As a result, if you keep a lot of shared_ptr in a std::set the actual objects will occupy a lot of memory if they are big enough.

What is the difference between Auto_ptr and unique_ptr?

As for other differences, unique_ptr can handle arrays correctly (it will call delete[] , while auto_ptr will attempt to call delete .

What happens when you copy a unique_ptr?

A unique_ptr does not share its pointer. It cannot be copied to another unique_ptr , passed by value to a function, or used in any C++ Standard Library algorithm that requires copies to be made. A unique_ptr can only be moved.


2 Answers

Both of these classes are smart pointers, which means that they automatically (in most cases) will deallocate the object that they point at when that object can no longer be referenced. The difference between the two is how many different pointers of each type can refer to a resource.

When using unique_ptr, there can be at most one unique_ptr pointing at any one resource. When that unique_ptr is destroyed, the resource is automatically reclaimed. Because there can only be one unique_ptr to any resource, any attempt to make a copy of a unique_ptr will cause a compile-time error. For example, this code is illegal:

unique_ptr<T> myPtr(new T);       // Okay
unique_ptr<T> myOtherPtr = myPtr; // Error: Can't copy unique_ptr

However, unique_ptr can be moved using the new move semantics:

unique_ptr<T> myPtr(new T);                  // Okay
unique_ptr<T> myOtherPtr = std::move(myPtr); // Okay, resource now stored in myOtherPtr

Similarly, you can do something like this:

unique_ptr<T> MyFunction() {
    unique_ptr<T> myPtr(/* ... */);

    /* ... */

    return myPtr;
}

This idiom means "I'm returning a managed resource to you. If you don't explicitly capture the return value, then the resource will be cleaned up. If you do, then you now have exclusive ownership of that resource." In this way, you can think of unique_ptr as a safer, better replacement for auto_ptr.

shared_ptr, on the other hand, allows for multiple pointers to point at a given resource. When the very last shared_ptr to a resource is destroyed, the resource will be deallocated. For example, this code is perfectly legal:

shared_ptr<T> myPtr(new T);       // Okay
shared_ptr<T> myOtherPtr = myPtr; // Sure!  Now have two pointers to the resource.

Internally, shared_ptr uses reference counting to track how many pointers refer to a resource, so you need to be careful not to introduce any reference cycles.

In short:

  1. Use unique_ptr when you want a single pointer to an object that will be reclaimed when that single pointer is destroyed.
  2. Use shared_ptr when you want multiple pointers to the same resource.

Hope this helps!

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templatetypedef Avatar answered Sep 17 '22 19:09

templatetypedef


unique_ptr is the light-weight smart pointer of choice if you just have a dynamic object somewhere for which one consumer has sole (hence "unique") responsibility -- maybe a wrapper class that needs to maintain some dynamically allocated object. unique_ptr has very little overhead. It is not copyable, but movable. Its type is template <typename D, typename Deleter> class unique_ptr;, so it depends on two template parameters.

unique_ptr is also what auto_ptr wanted to be in the old C++ but couldn't because of that language's limitations.

shared_ptr on the other hand is a very different animal. The obvious difference is that you can have many consumers sharing responsibility for a dynamic object (hence "shared"), and the object will only be destroyed when all shared pointers have gone away. Additionally you can have observing weak pointers which will intelligently be informed if the shared pointer they're following has disappeared.

Internally, shared_ptr has a lot more going on: There is a reference count, which is updated atomically to allow the use in concurrent code. Also, there's plenty of allocation going on, one for an internal bookkeeping "reference control block", and another (often) for the actual member object.

But there's another big difference: The shared pointers type is always template <typename T> class shared_ptr;, and this is despite the fact that you can initialize it with custom deleters and with custom allocators. The deleter and allocator are tracked using type erasure and virtual function dispatch, which adds to the internal weight of the class, but has the enormous advantage that different sorts of shared pointers of type T are all compatible, no matter the deletion and allocation details. Thus they truly express the concept of "shared responsibility for T" without burdening the consumer with the details!

Both shared_ptr and unique_ptr are designed to be passed by value (with the obvious movability requirement for the unique pointer). Neither should make you worried about the overhead, since their power is truly astounding, but if you have a choice, prefer unique_ptr, and only use shared_ptr if you really need shared responsibility.

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Kerrek SB Avatar answered Sep 21 '22 19:09

Kerrek SB