Using global variables causes very tight coupling of code. Using global variables causes namespace pollution. This may lead to unnecessarily reassigning a global value. Testing in programs using global variables can be a huge pain as it is difficult to decouple them when testing.
Global variables should only be used when you have no alternative. And yes, that includes Singletons. 90% of the time, global variables are introduced to save the cost of passing around a parameter. And then multithreading/unit testing/maintenance coding happens, and you have a problem.
Using global variables means they are visible to many classes who can manipulate the data then. So you will have to take care of your data is it is widely visible. And if you are using multithreading then you are in trouble as anybody can modify that data, so lots of scope for data getting corrupted.
Due to this, global variables are one way we have of sharing the same data between functions. The main difference with local variables is that the memory allocated for variables is freed once the function ends. Global variables are only freed when the program ends.
The problem with global variables is that since every function has access to these, it becomes increasingly hard to figure out which functions actually read and write these variables.
To understand how the application works, you pretty much have to take into account every function which modifies the global state. That can be done, but as the application grows it will get harder to the point of being virtually impossible (or at least a complete waste of time).
If you don't rely on global variables, you can pass state around between different functions as needed. That way you stand a much better chance of understanding what each function does, as you don't need to take the global state into account.
The important thing is to remember the overall goal: clarity
The "no global variables" rule is there because most of the time, global variables make the meaning of code less clear.
However, like many rules, people remember the rule, and not what the rule was intended to do.
I've seen programs that seem to double the size of the code by passing an enormous number of parameters around simply to avoid the evil of global variables. In the end, using globals would have made the program clearer to those reading it. By mindlessly adhering to the word of the rule, the original programmer had failed the intent of the rule.
So, yes, globals are often bad. But if you feel that in the end, the intent of the programmer is made clearer by the use of global variables, then go ahead. However, remember the drop in clarity that automatically ensues when you force someone to access a second piece of code (the globals) to understand how the first piece works.
My professor used to say something like: using global variables are okay if you use them correctly. I don't think I ever got good at using them correctly, so I rarely used them at all.
The problem that global variables create for the programmer is that it expands the inter-component coupling surface between the various components that are using the global variables. What this means is that as the number of components using a global variable increases, the complexity of the interactions can also increase. This increased coupling usually makes defects easier to inject into the system when making changes and also makes defects harder to diagnose and correct. This increase coupling can also reduce the number of available options when making changes and it can increase the effort required for changes as often one must trace through the various modules that are also using the global variable in order to determine the consequences of changes.
The purpose of encapsulation, which is basically the opposite of using global variables, is to decrease coupling in order to make understanding and changing the source easier and safer and more easily tested. It is much easier to use unit testing when global variables are not used.
For example if you have a simple global integer variable that is being used as an enumerated indicator that various components use as a state machine and you then make a change by adding a new state for a new component, you must then trace through all the other components to ensure that the change will not affect them. An example of a possible problem would be if a switch
statement to test the value of the enumeration global variable with case
statements for each of the current values is being used in various places and it so happens that some of the switch
statements do not have a default
case to handle an unexpected value for the global all of a sudden you have undefined behavior so far as the application is concerned.
On the other hand the use of a shared data area might be used to contain a set of global parameters which are referenced throughout the application. This approach is often used with embedded applications with small memory footprints.
When using global variables in these sort of applications typically the responsibility for writing to the data area is allocated to a single component and all other components see the area as const
and read from it, never writing to it. Taking this approach limits the problems that can develop.
A few problems from global variables which need to be worked around
When the source for a global variable such as a struct is modified, everything using it must be recompiled so that everything using the variable knows its true size and memory template.
If more than one component can modify the global variable you can run into problems with inconsistent data being in the global variable. With a multi-threading application, you will probably need to add some kind of locking or critical region to provide a way so that only one thread at a time can modify the global variable and when a thread is modifying the variable, all changes are complete and committed before other threads can query the variable or modify it.
Debugging a multi-threaded application that uses a global variable can be more difficult. You can run into race conditions that can create defects that are difficult to replicate. With several components communicating through a global variable, especially in a multi-threaded application, being able to know what component is changing the variable when and how it is changing the variable can be very difficult to understand.
Name clash can be a problem with using of global variables. A local variable that has the same name as a global variable can hide the global variable. You also run into the naming convention issue when using the C programming language. A work around is to divide the system up into sub-systems with the global variables for a particular sub-system all beginning with the same first three letters (see this on resolving name space collisions in objective C). C++ provides namespaces and with C you can work around this by creating a globally visible struct whose members are various data items and pointers to data and functions which are provided in a file as static hence with file visibility only so that they can only be referenced through the globally visible struct.
In some cases the original application intent is changed so that global variables that provided the state for a single thread is modified to allow several duplicate threads to run. An example would be a simple application designed for a single user using global variables for state and then a request comes down from management to add a REST interface to allow remote applications to act as virtual users. So now you run into having to duplicate the global variables and their state information so that the single user as well as each of the virtual users from remote applications have their own, unique set of global variables.
Using C++ namespace
and the struct
Technique for C
For the C++ programming language the namespace
directive is a huge help in reducing the chances of a name clash. namespace
along with class
and the various access keywords (private
, protected
, and public
) provide most of the tools you need to encapsulate variables. However the C programming language doesn't provide this directive. This stackoverflow posting, Namespaces in C , provides some techniques for C.
A useful technique is to have a single memory resident data area that is defined as a struct
which has global visibility and within this struct
are pointers to the various global variables and functions that are being exposed. The actual definitions of the global variables are given file scope using the static
keyword. If you then use the const
keyword to indicate which are read only, the compiler can help you to enforce read only access.
Using the struct
technique can also encapsulate the global so that it becomes a kind of package or component that happens to be a global. By having a component of this kind it becomes easier to manage changes that affect the global and the functionality using the global.
However while namespace
or the struct
technique can help manage name clashes, the underlying problems of inter-component coupling which the use of globals introduces especially in a modern multi-threaded application, still exist.
Global variables should only be used when you have no alternative. And yes, that includes Singletons. 90% of the time, global variables are introduced to save the cost of passing around a parameter. And then multithreading/unit testing/maintenance coding happens, and you have a problem.
So yes, in 90% of the situations global variables are bad. The exceptions are not likely to be seen by you in your college years. One exception I can think off the top of my head is dealing with inherently global objects such as interrupt tables. Things like DB connection seem to be global, but ain't.
Yes, but you don't incur the cost of global variables until you stop working in the code that uses global variables and start writing something else that uses the code that uses global variables. But the cost is still there.
In other words, it's a long term indirect cost and as such most people think it's not bad.
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