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Is std::unique_ptr<T> required to know the full definition of T?

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When should we use unique_ptr?

When to use unique_ptr? Use unique_ptr when you want to have single ownership(Exclusive) of the resource. Only one unique_ptr can point to one resource. Since there can be one unique_ptr for single resource its not possible to copy one unique_ptr to another.

Why would you choose Shared_ptr instead of unique_ptr?

In short: Use unique_ptr when you want a single pointer to an object that will be reclaimed when that single pointer is destroyed. Use shared_ptr when you want multiple pointers to the same resource.

Can unique_ptr be null?

Nullability - a scoped_ptr or unique_ptr can be null, a value object can never be. Polymorphism - a value object is always exactly its static type, but you can substitute in different derived types for a unique_ptr. The previously-held object is automatically destroyed when you do this.

What does unique_ptr get do?

std::unique_ptr::getReturns the stored pointer. The stored pointer points to the object managed by the unique_ptr, if any, or to nullptr if the unique_ptr is empty.


Adopted from here.

Most templates in the C++ standard library require that they be instantiated with complete types. However shared_ptr and unique_ptr are partial exceptions. Some, but not all of their members can be instantiated with incomplete types. The motivation for this is to support idioms such as pimpl using smart pointers, and without risking undefined behavior.

Undefined behavior can occur when you have an incomplete type and you call delete on it:

class A;
A* a = ...;
delete a;

The above is legal code. It will compile. Your compiler may or may not emit a warning for above code like the above. When it executes, bad things will probably happen. If you're very lucky your program will crash. However a more probable outcome is that your program will silently leak memory as ~A() won't be called.

Using auto_ptr<A> in the above example doesn't help. You still get the same undefined behavior as if you had used a raw pointer.

Nevertheless, using incomplete classes in certain places is very useful! This is where shared_ptr and unique_ptr help. Use of one of these smart pointers will let you get away with an incomplete type, except where it is necessary to have a complete type. And most importantly, when it is necessary to have a complete type, you get a compile-time error if you try to use the smart pointer with an incomplete type at that point.

No more undefined behavior:

If your code compiles, then you've used a complete type everywhere you need to.

class A
{
    class impl;
    std::unique_ptr<impl> ptr_;  // ok!

public:
    A();
    ~A();
    // ...
};

shared_ptr and unique_ptr require a complete type in different places. The reasons are obscure, having to do with a dynamic deleter vs a static deleter. The precise reasons aren't important. In fact, in most code it isn't really important for you to know exactly where a complete type is required. Just code, and if you get it wrong, the compiler will tell you.

However, in case it is helpful to you, here is a table which documents several members of shared_ptr and unique_ptr with respect to completeness requirements. If the member requires a complete type, then entry has a "C", otherwise the table entry is filled with "I".

Complete type requirements for unique_ptr and shared_ptr

                            unique_ptr       shared_ptr
+------------------------+---------------+---------------+
|          P()           |      I        |      I        |
|  default constructor   |               |               |
+------------------------+---------------+---------------+
|      P(const P&)       |     N/A       |      I        |
|    copy constructor    |               |               |
+------------------------+---------------+---------------+
|         P(P&&)         |      I        |      I        |
|    move constructor    |               |               |
+------------------------+---------------+---------------+
|         ~P()           |      C        |      I        |
|       destructor       |               |               |
+------------------------+---------------+---------------+
|         P(A*)          |      I        |      C        |
+------------------------+---------------+---------------+
|  operator=(const P&)   |     N/A       |      I        |
|    copy assignment     |               |               |
+------------------------+---------------+---------------+
|    operator=(P&&)      |      C        |      I        |
|    move assignment     |               |               |
+------------------------+---------------+---------------+
|        reset()         |      C        |      I        |
+------------------------+---------------+---------------+
|       reset(A*)        |      C        |      C        |
+------------------------+---------------+---------------+

Any operations requiring pointer conversions require complete types for both unique_ptr and shared_ptr.

The unique_ptr<A>{A*} constructor can get away with an incomplete A only if the compiler is not required to set up a call to ~unique_ptr<A>(). For example if you put the unique_ptr on the heap, you can get away with an incomplete A. More details on this point can be found in BarryTheHatchet's answer here.


The compiler needs the definition of Thing to generate the default destructor for MyClass. If you explicitly declare the destructor and move its (empty) implementation to the CPP file, the code should compile.


This isn't implementation-dependent. The reason that it works is because shared_ptr determines the correct destructor to call at run-time - it isn't part of the type signature. However, unique_ptr's destructor is part of its type, and it must be known at compile-time.


It looks like current answers are not exactly nailing down why default constructor (or destructor) is problem but empty ones declared in cpp isn't.

Here's whats happening:

If outer class (i.e. MyClass) doesn't have constructor or destructor then compiler generates the default ones. The problem with this is that compiler essentially inserts the default empty constructor/destructor in the .hpp file. This means that the code for default contructor/destructor gets compiled along with host executable's binary, not along with your library's binaries. However this definitions can't really construct the partial classes. So when linker goes in your library's binary and tries to get constructor/destructor, it doesn't find any and you get error. If the constructor/destructor code was in your .cpp then your library binary has that available for linking.

This is nothing to do with using unique_ptr or shared_ptr and other answers seems to be possible confusing bug in old VC++ for unique_ptr implementation (VC++ 2015 works fine on my machine).

So moral of the story is that your header needs to remain free of any constructor/destructor definition. It can only contain their declaration. For example, ~MyClass()=default; in hpp won't work. If you allow compiler to insert default constructor or destructor, you will get a linker error.

One other side note: If you are still getting this error even after you have constructor and destructor in cpp file then most likely the reason is that your library is not getting compiled properly. For example, one time I simply changed project type from Console to Library in VC++ and I got this error because VC++ did not added _LIB preprocessor symbol and that produced exact same error message.


Just for completeness:

Header: A.h

class B; // forward declaration

class A
{
    std::unique_ptr<B> ptr_;  // ok!  
public:
    A();
    ~A();
    // ...
};

Source A.cpp:

class B {  ...  }; // class definition

A::A() { ... }
A::~A() { ... }

The definition of class B must be seen by constructor, destructor and anything that might implicitely delete B. (Although the constructor doesn't appear in the list above, in VS2017 even the constructor needs the definition of B. And this makes sense when considering that in case of an exception in the constructor the unique_ptr is destroyed again.)