I need to change my audio depending on whether or not headphones are plugged in. I'm aware of kAudioSessionProperty_AudioInputAvailable, which will tell me if there's a microphone, but I'd like to test for any headphones, not just headphones with a built-in microphone. Is this possible?
Check for debris in the headphone port on your iPhone, iPad or iPod touch. Check your headphone cable, connector, remote, and earbuds for damage, like wear or breakage. Look for debris on the meshes in each earbud. To remove debris, gently brush all openings with a small, soft-bristled brush that's clean and dry.
Try the following solutions: If your headset has a Mute button, make sure it isn't active. Make sure that your microphone or headset is connected correctly to your computer. Make sure that your microphone or headset is the system default recording device.
Here is a method of my own which is a slightly modified version of one found on this site : http://www.iphonedevsdk.com/forum/iphone-sdk-development/9982-play-record-same-time.html
- (BOOL)isHeadsetPluggedIn {
UInt32 routeSize = sizeof (CFStringRef);
CFStringRef route;
OSStatus error = AudioSessionGetProperty (kAudioSessionProperty_AudioRoute,
&routeSize,
&route);
/* Known values of route:
* "Headset"
* "Headphone"
* "Speaker"
* "SpeakerAndMicrophone"
* "HeadphonesAndMicrophone"
* "HeadsetInOut"
* "ReceiverAndMicrophone"
* "Lineout"
*/
if (!error && (route != NULL)) {
NSString* routeStr = (NSString*)route;
NSRange headphoneRange = [routeStr rangeOfString : @"Head"];
if (headphoneRange.location != NSNotFound) return YES;
}
return NO;
}
Here's a solution based on rob mayoff's comment:
- (BOOL)isHeadsetPluggedIn
{
AVAudioSessionRouteDescription *route = [[AVAudioSession sharedInstance] currentRoute];
BOOL headphonesLocated = NO;
for( AVAudioSessionPortDescription *portDescription in route.outputs )
{
headphonesLocated |= ( [portDescription.portType isEqualToString:AVAudioSessionPortHeadphones] );
}
return headphonesLocated;
}
Simply link to the AVFoundation framework.
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