I have a draggable view that has a mask layer on it. The mask layer has a UIBezierPath on it which makes an area on the view see-through/transparent(the effect that i want). My end goal is to change the position and size of the path(not the mask layer!) by passing a CGRect that is calculated based on the intersection of my view and another rectangle(Basically I want to hide the area that intersects).
1)How I create my mask and path(creates a see-through rectangle on my view):
self.maskLayer = [CAShapeLayer layer];
self.maskLayer.frame = self.contentView.bounds;
//default path rect
CGRect const rect = CGRectMake(CGRectGetMidX(self.contentView.bounds) ,
CGRectGetMidY(self.contentView.bounds),
50,50);
path = [UIBezierPath bezierPathWithRect:rect];
[path appendPath:[UIBezierPath bezierPathWithRect:self.contentView.frame]];
self.maskLayer.path = path.CGPath;
self.maskLayer.fillRule = kCAFillRuleEvenOdd;
self.contentView.layer.mask = self.maskLayer;
2) My problem is that I couldn't find a way to resize/reposition just the path. I searched online but couldn't find any solution.
This code is not working but is what I could think of:
//runs while the view is being dragged(using UIPanGestureRecognizer)
-(void)move{
CGRect intersectedRect = CGRectIntersection(self.frame, self.productView.frame);
path = [UIBezierPath bezierPathWithRect:intersectedRect];
[path appendPath:[UIBezierPath bezierPathWithRect:intersectedRect]];
[self.maskLayer setNeedsDisplay];
}
How can I manipulate just the path of the masklayer in my move function? Thank you!
// example path
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 100, 100) cornerRadius:4];
// scale it
CGFloat scale = 0.9;
[path applyTransform:CGAffineTransformMakeScale(scale, scale)];
// move it
CGSize translation = CGSizeMake(10, 5);
[path applyTransform:CGAffineTransformMakeTranslation(translation.width,
translation.height)];
// apply it
self.myLayer.path = path;
Swift version
Here is @hfossli's code for Swift:
// example path
let path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: 100, height: 100), cornerRadius: 4)
// scale it
let scale = CGFloat(0.9)
path.applyTransform(CGAffineTransformMakeScale(scale, scale))
// move it
let translation = CGSize(width: 10, height: 5)
path.applyTransform(CGAffineTransformMakeTranslation(translation.width,
translation.height))
// apply it
self.myLayer.path = path
Update
I've found in actual practice that I just just different initial values when creating a UIBezierPath
rather than transforming it later. I guess it would depend on the purpose.
Swift 3 extension (modify it with factorX, factorY if needed) :
extension UIBezierPath
{
func scaleAroundCenter(factor: CGFloat)
{
let beforeCenter = self.bounds.getCenter()
// SCALE path by factor
let scaleTransform = CGAffineTransform(scaleX: factor, y: factor)
self.apply(scaleTransform)
let afterCenter = self.bounds.getCenter()
let diff = CGPoint(
x: beforeCenter.x - afterCenter.x,
y: beforeCenter.y - afterCenter.y)
let translateTransform = CGAffineTransform(translationX: diff.x, y: diff.y)
self.apply(translateTransform)
}
SWIFT 5 UPDATE
extension UIBezierPath {
func scaleAroundCenter(factor: CGFloat) {
let beforeCenter = CGPoint(x: self.bounds.midX, y: self.bounds.midY)
// SCALE path by factor
let scaleTransform = CGAffineTransform(scaleX: factor, y: factor)
self.apply(scaleTransform)
let afterCenter = CGPoint(x: self.bounds.midX, y: self.bounds.midY)
let diff = CGPoint( x: beforeCenter.x - afterCenter.x, y: beforeCenter.y - afterCenter.y)
let translateTransform = CGAffineTransform(translationX: diff.x, y: diff.y)
self.apply(translateTransform)
}
}
You need to assign the updated path to self.maskLayer.path
in your move method.
It's in swift 3 or higher
func move(path: UIBezierPath, fromPoint: CGPoint, toPoint: CGPoint) {
let moveX = toPoint.x - fromPoint.x
let moveY = toPoint.y - fromPoint.y
path.apply(CGAffineTransform(translationX: moveX, y: moveY))
}
func scale(path: UIBezierPath, fromSize: CGSize, toSize: CGSize) {
if fromSize.width == 0 || fromSize.height == 0 {
return
}
let scaleWidth = toSize.width / fromSize.width
let scaleHeight = toSize.height / fromSize.height
path.apply(CGAffineTransform(scaleX: scaleWidth, y: scaleHeight))
}
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