You need to do: to make a constant pointer, so that the rule will apply to it. Also note that this is one reason I prefer to consistently put const after the type: int const instead of const int . I also put the * next to the variable: i.e. int *ptr; instead of int* ptr; (compare also this discussion).
Constants. Variable. A value that can not be altered throughout the program. A storage location paired with an associated symbolic name which has a value. It is similar to a variable but it cannot be modified by the program once defined.
Variables can be declared as constants by using the “const” keyword before the datatype of the variable. The constant variables can be initialized once only. The default value of constant variables are zero.
Yes. Although this is not necessarily recommended, it can be easily accomplished with the correct set of macros and a header file. Typically, you should declare variables in C files and create extern definitions for them in header files.
You could simply define a series of const ints
in a header file:
// Constants.h
#if !defined(MYLIB_CONSTANTS_H)
#define MYLIB_CONSTANTS_H 1
const int a = 100;
const int b = 0x7f;
#endif
This works because in C++ a name at namespace scope (including the global namespace) that is explicitly declared const and not explicitly declared extern has internal linkage, so these variables would not cause duplicate symbols when you link together translation units. Alternatively you could explicitly declare the constants as static.
static const int a = 100;
static const int b = 0x7f;
This is more compatible with C and more readable for people that may not be familiar with C++ linkage rules.
If all the constants are ints then another method you could use is to declare the identifiers as enums.
enum mylib_constants {
a = 100;
b = 0x7f;
};
All of these methods use only a header and allow the declared names to be used as compile time constants. Using extern const int
and a separate implementation file prevents the names from being used as compile time constants.
Note that the rule that makes certain constants implicitly internal linkage does apply to pointers, exactly like constants of other types. The tricky thing though is that marking a pointer as const
requires syntax a little different that most people use to make variables of other types const. You need to do:
int * const ptr;
to make a constant pointer, so that the rule will apply to it.
Also note that this is one reason I prefer to consistently put const
after the type: int const
instead of const int
. I also put the *
next to the variable: i.e. int *ptr;
instead of int* ptr;
(compare also this discussion).
I like to do these sorts of things because they reflect the general case of how C++ really works. The alternatives (const int
, int* p
) are just special cased to make some simple things more readable. The problem is that when you step out of those simple cases, the special cased alternatives become actively misleading.
So although the earlier examples show the common usage of const
, I would actually recommend people write them like this:
int const a = 100;
int const b = 0x7f;
and
static int const a = 100;
static int const b = 0x7f;
I like the namespace better for this kind of purpose.
Option 1 :
#ifndef MYLIB_CONSTANTS_H
#define MYLIB_CONSTANTS_H
// File Name : LibConstants.hpp Purpose : Global Constants for Lib Utils
namespace LibConstants
{
const int CurlTimeOut = 0xFF; // Just some example
...
}
#endif
// source.cpp
#include <LibConstants.hpp>
int value = LibConstants::CurlTimeOut;
Option 2 :
#ifndef MYLIB_CONSTANTS_H
#define MYLIB_CONSTANTS_H
// File Name : LibConstants.hpp Purpose : Global Constants for Lib Utils
namespace CurlConstants
{
const int CurlTimeOut = 0xFF; // Just some example
...
}
namespace MySQLConstants
{
const int DBPoolSize = 0xFF; // Just some example
...
}
#endif
// source.cpp
#include <LibConstants.hpp>
int value = CurlConstants::CurlTimeOut;
int val2 = MySQLConstants::DBPoolSize;
And I would never use a Class to hold this type of HardCoded Const variables.
You generally shouldn't use e.g. const int
in a header file, if it's included in several source files. That is because then the variables will be defined once per source file (translation units technically speaking) because global const
variables are implicitly static, taking up more memory than required.
You should instead have a special source file, Constants.cpp
that actually defines the variables, and then have the variables declared as extern
in the header file.
Something like this header file:
// Protect against multiple inclusions in the same source file
#ifndef CONSTANTS_H
#define CONSTANTS_H
extern const int CONSTANT_1;
#endif
And this in a source file:
const int CONSTANT_1 = 123;
C++17 inline
variables
This awesome C++17 feature allow us to:
constexpr
: How to declare constexpr extern?
main.cpp
#include <cassert>
#include "notmain.hpp"
int main() {
// Both files see the same memory address.
assert(¬main_i == notmain_func());
assert(notmain_i == 42);
}
notmain.hpp
#ifndef NOTMAIN_HPP
#define NOTMAIN_HPP
inline constexpr int notmain_i = 42;
const int* notmain_func();
#endif
notmain.cpp
#include "notmain.hpp"
const int* notmain_func() {
return ¬main_i;
}
Compile and run:
g++ -c -o notmain.o -std=c++17 -Wall -Wextra -pedantic notmain.cpp
g++ -c -o main.o -std=c++17 -Wall -Wextra -pedantic main.cpp
g++ -o main -std=c++17 -Wall -Wextra -pedantic main.o notmain.o
./main
GitHub upstream.
See also: How do inline variables work?
C++ standard on inline variables
The C++ standard guarantees that the addresses will be the same. C++17 N4659 standard draft 10.1.6 "The inline specifier":
6 An inline function or variable with external linkage shall have the same address in all translation units.
cppreference https://en.cppreference.com/w/cpp/language/inline explains that if static
is not given, then it has external linkage.
Inline variable implementation
We can observe how it is implemented with:
nm main.o notmain.o
which contains:
main.o:
U _GLOBAL_OFFSET_TABLE_
U _Z12notmain_funcv
0000000000000028 r _ZZ4mainE19__PRETTY_FUNCTION__
U __assert_fail
0000000000000000 T main
0000000000000000 u notmain_i
notmain.o:
0000000000000000 T _Z12notmain_funcv
0000000000000000 u notmain_i
and man nm
says about u
:
"u" The symbol is a unique global symbol. This is a GNU extension to the standard set of ELF symbol bindings. For such a symbol the dynamic linker will make sure that in the entire process there is just one symbol with this name and type in use.
so we see that there is a dedicated ELF extension for this.
C++17 standard draft on "global" const
implies static
This is the quote for what was mentioned at: https://stackoverflow.com/a/12043198/895245
C++17 n4659 standard draft 6.5 "Program and linkage":
3 A name having namespace scope (6.3.6) has internal linkage if it is the name of
- (3.1) — a variable, function or function template that is explicitly declared static; or,
- (3.2) — a non-inline variable of non-volatile const-qualified type that is neither explicitly declared extern nor previously declared to have external linkage; or
- (3.3) — a data member of an anonymous union.
"namespace" scope is what we colloquially often refer to as "global".
Annex C (informative) Compatibility, C.1.2 Clause 6: "basic concepts" gives the rationale why this was changed from C:
6.5 [also 10.1.7]
Change: A name of file scope that is explicitly declared const, and not explicitly declared extern, has internal linkage, while in C it would have external linkage.
Rationale: Because const objects may be used as values during translation in C++, this feature urges programmers to provide an explicit initializer for each const object. This feature allows the user to put const objects in source files that are included in more than one translation unit.
Effect on original feature: Change to semantics of well-defined feature.
Difficulty of converting: Semantic transformation.
How widely used: Seldom.
See also: Why does const imply internal linkage in C++, when it doesn't in C?
Tested in GCC 7.4.0, Ubuntu 18.04.
Rather than making a bunch of global variables, you might consider creating a class that has a bunch of public static constants. It's still global, but this way it's wrapped in a class so you know where the constant is coming from and that it's supposed to be a constant.
Constants.h
#ifndef CONSTANTS_H
#define CONSTANTS_H
class GlobalConstants {
public:
static const int myConstant;
static const int myOtherConstant;
};
#endif
Constants.cpp
#include "Constants.h"
const int GlobalConstants::myConstant = 1;
const int GlobalConstants::myOtherConstant = 3;
Then you can use this like so:
#include "Constants.h"
void foo() {
int foo = GlobalConstants::myConstant;
}
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