I need to map primitive keys (int, maybe long) to struct values in a high-performance hash map data structure.
My program will have a few hundred of these maps, and each map will generally have at most a few thousand entries. However, the maps will be "refreshing" or "churning" constantly; imagine processing millions of add
and delete
messages a second.
What libraries in C or C++ have a data structure that fits this use case? Or, how would you recommend building your own? Thanks!
A Hash Table in C/C++ (Associative array) is a data structure that maps keys to values. This uses a hash function to compute indexes for a key. Based on the Hash Table index, we can store the value at the appropriate location.
Hash Table is a data structure which stores data in an associative manner. In hash table, the data is stored in an array format where each data value has its own unique index value. Access of data becomes very fast, if we know the index of the desired data.
A hash table, also known as a hash map, is a data structure that maps keys to values. It is one part of a technique called hashing, the other of which is a hash function. A hash function is an algorithm that produces an index of where a value can be found or stored in the hash table.
The Dictionary is a generic collection that holds data in key-value pairs. On the other hand, the map takes a sequence of objects, applies some change to each of them, and produces a new sequence containing the transformed items.
I would recommend you to try Google SparseHash (or the C11 version Google SparseHash-c11) and see if it suits your needs. They have a memory efficient implementation as well as one optimized for speed. I did a benchmark a long time ago, it was the best hashtable implementation available in terms of speed (however with drawbacks).
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