Constructor always creates a new object inside the heap, so it is not possible to return a cached instance of the class from a constructor. But Factory methods can take advantage of caching i.e we can return the same instance of Immutable class from the factory method instead of always creating a new object.
A constructor returns an instance of the class you call it on. A factory function can return anything. You would use a factory function when you need to return arbitrary values or when a class has a large setup process.
A factory constructor is a constructor that can be used when you don't necessarily want a constructor to create a new instance of your class. This might be useful if you hold instances of your class in memory and don't want to create a new one each time (or if the operation of creating an instance is costly).
The main disadvantage of providing only static factory methods is that classes without public or protected constructors cannot be subclassed.
Ask yourself what they are and why do we have them. They both are there to create instance of an object.
ElementarySchool school = new ElementarySchool();
ElementarySchool school = SchoolFactory.Construct(); // new ElementarySchool() inside
No difference so far. Now imagine that we have various school types and we want to switch from using ElementarySchool to HighSchool (which is derived from an ElementarySchool or implements the same interface ISchool as the ElementarySchool). The code change would be:
HighSchool school = new HighSchool();
HighSchool school = SchoolFactory.Construct(); // new HighSchool() inside
In case of an interface we would have:
ISchool school = new HighSchool();
ISchool school = SchoolFactory.Construct(); // new HighSchool() inside
Now if you have this code in multiple places you can see that using factory method might be pretty cheap because once you change the factory method you are done (if we use the second example with interfaces).
And this is the main difference and advantage. When you start dealing with a complex class hierarchies and you want to dynamically create an instance of a class from such a hierarchy you get the following code. Factory methods might then take a parameter that tells the method what concrete instance to instantiate. Let's say you have a MyStudent class and you need to instantiate corresponding ISchool object so that your student is a member of that school.
ISchool school = SchoolFactory.ConstructForStudent(myStudent);
Now you have one place in your app that contains business logic that determines what ISchool object to instantiate for different IStudent objects.
So - for simple classes (value objects, etc.) constructor is just fine (you don't want to overengineer your application) but for complex class hierarchies factory method is a preferred way.
This way you follow the first design principle from the gang of four book "Program to an interface, not an implementation".
You need to read (if you have access to) Effective Java 2 Item 1: Consider static factory methods instead of constructors.
Static factory methods advantages:
Static factory methods disadvantages:
From page 108 of Design Patterns: Elements of Reusable Object-Oriented Software by Gamma, Helm, Johnson, and Vlissides.
Use the Factory Method pattern when
By default, constructors should be preferred, because they are simpler to understand and write. However, if you specifically need to decouple the construction niceties of an object from its semantic meaning as understood by the client code, you'd be better off using factories.
The difference between constructors and factories is analogous to, say, a variable and a pointer to a variable. There's another level of indirection, which is a disadvantage; but there's another level of flexibility too, which is an advantage. So while making a choice, you'd be well advised to do this cost versus benefit analysis.
Use a factory only when you need extra control with object creation, in a way that couldn't be done with constructors.
Factories have the possibility of caching for example.
Another way to use factories is in a scenario where you do not know the type you want to construct. Often you see this type of usage in plugin factory scenarios, where each plugin must derive from a baseclass or implement some kind of interface. The factory creates instances of classes that derive from the baseclass or that implement the interface.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With