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Constructor function vs Factory functions

Tags:

javascript

oop

People also ask

Is a factory function a constructor?

A factory function is any function which is not a class or constructor that returns a (presumably new) object. In JavaScript, any function can return an object. When it does so without the new keyword, it's a factory function.

What is difference between constructor function and normal function?

A constructor is a special kind of method from where execution starts in side a class. Where as a function is a normal kind of method & used to provide some functionality. A function may or may not return value where as a constructor must not return value. constructor doesn't have a return type where as a function has.

What is a factory function?

A factory function can be defined as a function that creates an object and returns it. It is similar to constructor functions/class functions. The factory function is a very useful tool in JavaScript since it returns the object of any class directly.

Are constructors and functions the same?

Answer. Constructor is a block of code that initializes a newly created object. Function is a group of statements that can be called at any point in the program using its name to perform a specific task. Constructor has the same name as class name.


The basic difference is that a constructor function is used with the new keyword (which causes JavaScript to automatically create a new object, set this within the function to that object, and return the object):

var objFromConstructor = new ConstructorFunction();

A factory function is called like a "regular" function:

var objFromFactory = factoryFunction();

But for it to be considered a "factory" it would need to return a new instance of some object: you wouldn't call it a "factory" function if it just returned a boolean or something. This does not happen automatically like with new, but it does allow more flexibility for some cases.

In a really simple example the functions referenced above might look something like this:

function ConstructorFunction() {
   this.someProp1 = "1";
   this.someProp2 = "2";
}
ConstructorFunction.prototype.someMethod = function() { /* whatever */ };

function factoryFunction() {
   var obj = {
      someProp1 : "1",
      someProp2 : "2",
      someMethod: function() { /* whatever */ }
   };
   // other code to manipulate obj in some way here
   return obj;
}

Of course you can make factory functions much more complicated than that simple example.

One advantage to factory functions is when the object to be returned could be of several different types depending on some parameter.


Benefits of using constructors

  • Most books teach you to use constructors and new

  • this refers to the new object

  • Some people like the way var myFoo = new Foo(); reads.

Drawbacks

  • Details of instantiation get leaked into the calling API (via the new requirement), so all callers are tightly coupled to the constructor implementation. If you ever need the additional flexibility of the factory, you'll have to refactor all callers (admittedly the exceptional case, rather than the rule).

  • Forgetting new is such a common bug, you should strongly consider adding a boilerplate check to ensure that the constructor is called correctly ( if (!(this instanceof Foo)) { return new Foo() } ). EDIT: Since ES6 (ES2015) you can't forget new with a class constructor, or the constructor will throw an error.

  • If you do the instanceof check, it leaves ambiguity as to whether or not new is required. In my opinion, it shouldn't be. You've effectively short circuited the new requirement, which means you could erase drawback #1. But then you've just got a factory function in all but name, with additional boilerplate, a capital letter, and less flexible this context.

Constructors break the Open / Closed Principle

But my main concern is that it violates the open/closed principle. You start out exporting a constructor, users start using the constructor, then down the road you realize you need the flexibility of a factory, instead (for instance, to switch the implementation to use object pools, or to instantiate across execution contexts, or to have more inheritance flexibility using prototypal OO).

You're stuck, though. You can't make the change without breaking all the code that calls your constructor with new. You can't switch to using object pools for performance gains, for instance.

Also, using constructors gives you a deceptive instanceof that doesn't work across execution contexts, and doesn't work if your constructor prototype gets swapped out. It will also fail if you start out returning this from your constructor, and then switch to exporting an arbitrary object, which you'd have to do to enable factory-like behavior in your constructor.

Benefits of using factories

  • Less code - no boilerplate required.

  • You can return any arbitrary object, and use any arbitrary prototype - giving you more flexibility to create various types of objects which implement the same API. For example, a media player that can create instances of both HTML5 and flash players, or an event library which can emit DOM events or web socket events. Factories can also instantiate objects across execution contexts, take advantage of object pools, and allow for more flexible prototypal inheritance models.

  • You'd never have a need to convert from a factory to a constructor, so refactoring will never be an issue.

  • No ambiguity about using new. Don't. (It will make this behave badly, see next point).

  • this behaves as it normally would - so you can use it to access the parent object (for example, inside player.create(), this refers to player, just like any other method invocation would. call and apply also reassign this, as expected. If you store prototypes on the parent object, that can be a great way to dynamically swap out functionality, and enable very flexible polymorphism for your object instantiation.

  • No ambiguity about whether or not to capitalize. Don't. Lint tools will complain, and then you'll be tempted to try to use new, and then you'll undo the benefit described above.

  • Some people like the way var myFoo = foo(); or var myFoo = foo.create(); reads.

Drawbacks

  • new doesn't behave as expected (see above). Solution: don't use it.

  • this doesn't refer to the new object (instead, if the constructor is invoked with dot notation or square bracket notation, e.g. foo.bar() - this refers to foo - just like every other JavaScript method -- see benefits).


A constructor returns an instance of the class you call it on. A factory function can return anything. You would use a factory function when you need to return arbitrary values or when a class has a large setup process.


A Constructor function example

function User(name) {
  this.name = name;
  this.isAdmin = false;
}

let user = new User("Jack");
  • new creates an object prototyped on User.prototype and calls User with the created object as its this value.

  • new treats an argument expression for its operand as optional:

         let user = new User;
    

    would cause new to call User with no arguments.

  • new returns the object it created, unless the constructor returns an object value, which is returned instead. This is an edge case which for the most part can be ignored.

Pros and Cons

Objects created by constructor functions inherit properties from the constructor's prototype property, and return true using the instanceOf operator on the constructor function.

The above behaviors can fail if you dynamically change the value of the constructor's prototype property after having already used the constructor. Doing so is rare, and it can't be changed if the constructor were created using the class keyword.

Constructor functions can be extended using the extends keyword.

Constructor functions can't return null as an error value. Since it's not an object data type, it is ignored by new.

A Factory function example

function User(name, age) {
  return {
    name,
    age,
  }
};

let user = User("Tom", 23);

Here the factory function is called without new. The function is entirely responsible for the direct or indirect use if its arguments and the type of object it returns. In this example it returns a simple [Object object] with some properties set from arguments.

Pros and Cons

Easily hides the implementation complexities of object creation from the caller. This is particularly useful for native code functions in a browser.

The factory function need not always return objects of the same type, and could even return null as an error indicator.

In simple cases, factory functions can be simple in structure and meaning.

Objects returned do not generally inherit from the factory function's prototype property, and return false from instanceOf factoryFunction.

The factory function can't be safely extended using the extends keyword because extended objects would inherit from the factory functions prototype property instead of from the prototype property of the constructor used by the factory function.


Factories are "always" better. When using object orientated languages then

  1. decide on the contract (the methods and what they will do)
  2. Create interfaces that expose those methods (in javascript you don't have interfaces so you need to come up with some way of checking the implementation)
  3. Create a factory that returns an implementation of each interface required.

The implementations (the actual objects created with new) are not exposed to the factory user/consumer. This means that the factory developer can expand and create new implementations as long as he/she doesn't break the contract...and it allows for the factory consumer to just benefit from the new API without having to change their code...if they used new and a "new" implementation comes along then they have to go and change every line which uses "new" to use the "new" implementation...with the factory their code doesn't change...

Factories - better than all anything else - the spring framework is completely built around this idea.