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How does __proto__ differ from constructor.prototype?

I've been trying to wrap my head around this recently and finally came up with this "map" that I think sheds full light over the matter

http://i.stack.imgur.com/KFzI3.png enter image description here

I know I'm not the first one making this up but it was more interesting figuring it out that finding it :-). Anyway, after that I found e.g. this another diagram that I think says basicly the same:

Javascript object layout

The most surprising thing for me was discovering that Object.__proto__ points to Function.prototype, instead of Object.prototype, but I'm sure there's a good reason for that :-)

I paste the code mentioned in the image here as well for if anyone wants to test it. Note that some properties are added to the objects for making easy to know where we are after some jumps:

Object.O1='';
Object.prototype.Op1='';

Function.F1 = '';
Function.prototype.Fp1 = '';

Cat = function(){};
Cat.C1 = '';
Cat.prototype.Cp1 = '';

mycat = new Cat();
o = {};

// EDITED: using console.dir now instead of console.log
console.dir(mycat);
console.dir(o);

constructor is a pre-defined [[DontEnum]] property of the object pointed to by the prototype property of a function object and will initially point to the function object itself.

__proto__ is equivalent to the internal [[Prototype]] property of an object, ie its actual prototype.

When you create an object with the new operator, its internal [[Prototype]] property will be set to the object pointed to by the constructor function's prototype property.

This means that .constructor will evaluate to .__proto__.constructor, ie the constructor function used to create the object, and as we have learned, the protoype property of this function was used to set the object's [[Prototype]].

It follows that .constructor.prototype.constructor is identical to .constructor (as long as these properties haven't been overwritten); see here for a more detailed explanation.

If __proto__ is available, you can walk the actual prototype chain of the object. There's no way to do this in plain ECMAScript3 because JavaScript wasn't designed for deep inheritance hierarchies.


The Prototypal Inheritance in JavaScript is based on __proto__ property in a sense that each object is inheriting the contents of the object referenced by its __proto__ property.

The prototype property is special only for Function objects and only when using new operator to call a Function as constructor. In this case, the created object's __proto__ will be set to constructor's Function.prototype.

This means that adding to Function.prototype will automatically reflect on all objects whose __proto__ is referencing the Function.prototype.

Replacing constructor's Function.prototype with another object will not update __proto__ property for any of the already existing objects.

Note that __proto__ property should not be accessed directly, Object.getPrototypeOf(object) should be used instead.

To answer the first question, I've created a bespoke diagram of __proto__ and prototype references, unfortunately stackoverflow does not allow me to add the image with "less than 10 reputation". Maybe some other time.

[Edit] The figure uses [[Prototype]] instead of __proto__ because that is how ECMAScript specification refers to internal objects. I hope you can figure everything out.

Here are some hints to help you understand the figure:

red    = JavaScript Function constructor and its prototype
violet = JavaScript Object constructor and its prototype
green  = user-created objects
         (first created using Object constructor or object literal {},
          second using user-defined constructor function)
blue   = user-defined function and its prototype
         (when you create a function, two objects are created in memory:
          the function and its prototype)

Note that constructor property does not exist in created objects, but is inherited from the prototype.

enter image description here


Object is Eve, and Function is Adam, Adam (Function) uses his bone (Function.prototype) to create Eve (Object). Then who created Adam (Function)? -- The Inventor of the JavaScript language :-).

According to utsaina's answer, I want to add more useful info.

The most surprising thing for me was discovering that Object.__proto__ points to Function.prototype, instead of Object.prototype, but I'm sure there's a good reason for that :-)

It should NOT be. Object.__proto__ should NOT point to Object.prototype. Instead, the instance of Object o, o.__proto__ should point to Object.prototype.

(Forgive me for using the terms class and instance in JavaScript, but you know it :-)

I think the class Object itself is an instance of Function, that's why Object.__proto__ === Function.prototype. Therefore: Object is Eve, and Function is Adam, Adam (Function) uses his bone (Function.prototype) to create Eve (Object).

Furthermore, even the class Function itself is an instance of Function itself, that is Function.__proto__ === Function.prototype, that's also why Function === Function.constructor

Further furthermore, the regular class Cat is an instance of Function, that is Cat.__proto__ === Function.prototype.

The reason for the above is, when we create a class in JavaScript, actually, we are just creating a function, which should be an instance of Function. Object and Function are just special, but they are still classes, while Cat is a regular class.

As a matter of factor, in Google Chrome JavaScript engine, the following 4:

  • Function.prototype
  • Function.__proto__
  • Object.__proto__
  • Cat.__proto__

They are all === (absolutely equal) to the other 3, and their value is function Empty() {}

> Function.prototype
  function Empty() {}
> Function.__proto__
  function Empty() {}
> Object.__proto__
  function Empty() {}
> Cat.__proto__
  function Empty() {}
> Function.prototype === Function.__proto__
  true
> Function.__proto__ === Object.__proto__
  true
> Object.__proto__ === Cat.__proto__
  true

OK. Then who creates the special function Empty() {} (Function.prototype)? Think about it :-)