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Struct like objects in Java

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java

oop

struct

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What is similar to struct in Java?

Use the Classes to Simulate a Struct in Java The main difference between a struct and a class is that the struct is by default public, and the class is private. So, if we create a class and change its methods and variables to public, it will work similarly to a struct.

Are structs similar to objects?

Generally speaking, objects bring the full object oriented functionality (methods, data, virtual functions, inheritance, etc, etc) whereas structs are just organized memory. Structs may or may not have support for methods / functions, but they generally won't support inheritance and other full OOP features.

Is a struct in C like an object in Java?

In C, structs are value types but in Java, classes are reference types.

Does Java support struct?

The Java language does not support either struct or union . Instead use classes or interfaces to build composite types.


It appears that many Java people are not familiar with the Sun Java Coding Guidelines which say it is quite appropriate to use public instance variable when the class is essentially a "Struct", if Java supported "struct" (when there is no behavior).

People tend to think getters and setters are the Java way, as if they are at the heart of Java. This is not so. If you follow the Sun Java Coding Guidelines, using public instance variables in appropriate situations, you are actually writing better code than cluttering it with needless getters and setters.

Java Code Conventions from 1999 and still unchanged.

10.1 Providing Access to Instance and Class Variables

Don't make any instance or class variable public without good reason. Often, instance variables don't need to be explicitly set or gotten-often that happens as a side effect of method calls.

One example of appropriate public instance variables is the case where the class is essentially a data structure, with no behavior. In other words, if you would have used a struct instead of a class (if Java supported struct), then it's appropriate to make the class's instance variables public.

http://www.oracle.com/technetwork/java/javase/documentation/codeconventions-137265.html#177

http://en.wikipedia.org/wiki/Plain_old_data_structure

http://docs.oracle.com/javase/1.3/docs/guide/collections/designfaq.html#28


Use common sense really. If you have something like:

public class ScreenCoord2D{
    public int x;
    public int y;
}

Then there's little point in wrapping them up in getters and setters. You're never going to store an x, y coordinate in whole pixels any other way. Getters and setters will only slow you down.

On the other hand, with:

public class BankAccount{
    public int balance;
}

You might want to change the way a balance is calculated at some point in the future. This should really use getters and setters.

It's always preferable to know why you're applying good practice, so that you know when it's ok to bend the rules.


This is a commonly discussed topic. The drawback of creating public fields in objects is that you have no control over the values that are set to it. In group projects where there are many programmers using the same code, it's important to avoid side effects. Besides, sometimes it's better to return a copy of field's object or transform it somehow etc. You can mock such methods in your tests. If you create a new class you might not see all possible actions. It's like defensive programming - someday getters and setters may be helpful, and it doesn't cost a lot to create/use them. So they are sometimes useful.

In practice, most fields have simple getters and setters. A possible solution would look like this:

public property String foo;   
a->Foo = b->Foo;

Update: It's highly unlikely that property support will be added in Java 7 or perhaps ever. Other JVM languages like Groovy, Scala, etc do support this feature now. - Alex Miller


To address mutability concerns you can declare x and y as final. For example:

class Data {
  public final int x;
  public final int y;
  public Data( int x, int y){
    this.x = x;
    this.y = y;
  }
}

Calling code that attempts to write to these fields will get a compile time error of "field x is declared final; cannot be assigned".

The client code can then have the 'short-hand' convenience you described in your post

public class DataTest {
    public DataTest() {
        Data data1 = new Data(1, 5);
        Data data2 = new Data(2, 4);
        System.out.println(f(data1));
        System.out.println(f(data2));
    }

    public int f(Data d) {
        return (3 * d.x) / d.y;
    }

    public static void main(String[] args) {
        DataTest dataTest = new DataTest();
    }
}

Do not use public fields

Don't use public fields when you really want to wrap the internal behavior of a class. Take java.io.BufferedReader for example. It has the following field:

private boolean skipLF = false; // If the next character is a line feed, skip it

skipLF is read and written in all read methods. What if an external class running in a separate thread maliciously modified the state of skipLF in the middle of a read? BufferedReader will definitely go haywire.

Do use public fields

Take this Point class for example:

class Point {
    private double x;
    private double y;

    public Point(double x, double y) {
        this.x = x;
        this.y = y;
    }

    public double getX() {
        return this.x;
    }

    public double getY() {
        return this.y;
    }

    public void setX(double x) {
        this.x = x;
    }

    public void setY(double y) {
        this.y = y;
    }
}

This would make calculating the distance between two points very painful to write.

Point a = new Point(5.0, 4.0);
Point b = new Point(4.0, 9.0);
double distance = Math.sqrt(Math.pow(b.getX() - a.getX(), 2) + Math.pow(b.getY() - a.getY(), 2));

The class does not have any behavior other than plain getters and setters. It is acceptable to use public fields when the class represents just a data structure, and does not have, and never will have behavior (thin getters and setters is not considered behavior here). It can be written better this way:

class Point {
    public double x;
    public double y;

    public Point(double x, double y) {
        this.x = x;
        this.y = y;
    }
}

Point a = new Point(5.0, 4.0);
Point b = new Point(4.0, 9.0);
double distance = Math.sqrt(Math.pow(b.x - a.x, 2) + Math.pow(b.y - a.y, 2));

Clean!

But remember: Not only your class must be absent of behavior, but it should also have no reason to have behavior in the future as well.


(This is exactly what this answer describes. To quote "Code Conventions for the Java Programming Language: 10. Programming Practices":

One example of appropriate public instance variables is the case where the class is essentially a data structure, with no behavior. In other words, if you would have used a struct instead of a class (if Java supported struct), then it's appropriate to make the class's instance variables public.

So the official documentation also accepts this practice.)


Also, if you're extra sure that members of above Point class should be immutable, then you could add final keyword to enforce it:

public final double x;
public final double y;

By the way, the structure you're giving as an example already exist in the Java base class library as java.awt.Point. It has x and y as public fields, check it out for yourself.

If you know what you're doing, and others in your team know about it, then it is okay to have public fields. But you shouldn't rely on it because they can cause headaches as in bugs related to developers using objects as if they were stack allocated structs (java objects are always sent to methods as references and not as copies).


Re: aku, izb, John Topley...

Watch out for mutability issues...

It may seem sensible to omit getters/setters. It actually may be ok in some cases. The real problem with the proposed pattern shown here is mutability.

The problem is once you pass an object reference out containing non-final, public fields. Anything else with that reference is free to modify those fields. You no longer have any control over the state of that object. (Think what would happen if Strings were mutable.)

It gets bad when that object is an important part of the internal state of another, you've just exposed internal implementation. To prevent this, a copy of the object must be returned instead. This works, but can cause massive GC pressure from tons of single-use copies created.

If you have public fields, consider making the class read-only. Add the fields as parameters to the constructor, and mark the fields final. Otherwise make sure you're not exposing internal state, and if you need to construct new instances for a return value, make sure it won't be called excessively.

See: "Effective Java" by Joshua Bloch -- Item #13: Favor Immutability.

PS: Also keep in mind, all JVMs these days will optimize away the getMethod if possible, resulting in just a single field-read instruction.