I'm trying to compile the Adobe tutorial ANE (GitHub repo here, Tutorial here) for armv7
and arm64
architectures to bring it up to date.
ADT is failing, with Apple App Store allows only universal applications. "libIOSVolumeLib.a" is not a universal binary. Please change build settings in Xcode project to "Standard Architecture" to create universal library/framework
However, lipo -info ios/libIOSVolumeLib.a
reports: ios/libIOSVolumeLib.a are: i386 x86_64
which I think means that the file is OK.
My XCode project settings clearly show:
Standard Architectures (armv7 arm64)
NO
armv7 armv7s arm64
Everything builds OK. The libIOSVolumeLib.a file is being copied to the appropriate folder structure that is referenced by the ADT build command.
The ADT build command I'm using is: adt -package -target ane Volume.ane extension.xml -swc VolumeLib.swc -platform iPhone-ARM -C ios . -platformoptions platformoptions.xml -platform Android-ARM -C android . -platform default -C default .
The ADT I'm using is in the bin
folder of the latest Adobe AIR SDK (AIR v.18) that I just downloaded today. I do not know whether this is the SDK that is being used, but I'm assuming that it is, since ADT is in a subdirectory of this SDK folder.
How do I resolve this error?
The solution is resolved and the answer seems to be that I was checking against the wrong set of build files. Make sure you're building to "iOS Device" and NOT the specific device you happen to have plugged in to your USB port.
This is what solved the issue for me - moving the built .a
file to the appropriate build folder of the ANE and running lipo -info
on that file displayed the expected architectures.
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