I am sorry, I asked a question about the same topic before, but my problem concerns another aspect of the one described there (How to iterate a boost...).
Take a look at the following code:
#include <iostream>
#include <string>
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/xml_parser.hpp>
#include <boost/algorithm/string/trim.hpp>
int main(int argc, char** argv) {
using boost::property_tree::ptree;
ptree pt;
read_xml("try.xml", pt);
ptree::const_iterator end = pt.end();
for (ptree::const_iterator it = pt.begin(); it != end; it++)
std::cout << "Here " << it->? << std::endl;
}
Well, as I got told told in the question I mentioned, there is the possibility to use iterators on property_tree
in Boost, but I do not know what type it is, and what methods or properties I can use.
Well, I assume that it must be another ptree
or something representing another xml hierarchy to be browsed again (if I want) but documentation about this is very bad. I do not know why, but in boost docs I cannot find nothing good, just something about a macro to browse nodes, but this approach is one I would really like to avoid.
So getting to my question here: Once getting the iterator on a ptree
, how can I access node name, value, parameters (a node in a xml file)?
Thankyou
print complete tree:
void print(boost::property_tree::ptree const& pt)
{
using boost::property_tree::ptree;
ptree::const_iterator end = pt.end();
for (ptree::const_iterator it = pt.begin(); it != end; ++it) {
std::cout << it->first << ": " << it->second.get_value<std::string>() << std::endl;
print(it->second);
}
}
I agree with Andry, and find the documentation of property_tree to be extremely minimal at the least. I needed ptree for loading identical objects with different settings, and had trouble figuring out what the iterator iterates over, what type it returns, and whether or not it will remain on the objects level, or go through every node BFS-like. Finally, I managed to get my code working for a case similar to the following:
settings file:
<object1>
<enable>true</enable>
<label>hello</label>
</object1>
<object2>
<enable>false</enable>
<label>goodbye</label>
</object2>
First, I added a constructor for my object, which can initialize on a ptree. Note that I'm using the get with default option, to prevent exception on failed get()'s:
object::object(const boost::property_tree::ptree &pt_)
{
enable = pt_.get<bool>("enable", true); // usage is: get<type>(path, default)
label = pt_.get<std::string>("label", "empty");
}
Finally the following code loads both objects, and places them in a map:
std::map<std::string, my_object> objects_map;
// parse settings file and add loggers
if(filesystem::exists(logger_settings_file))
{
boost::property_tree::ptree pt;
read_xml(logger_settings_file, pt);
BOOST_FOREACH(boost::property_tree::ptree::value_type &v, pt)
{
objects_map[v.first] = my_object(v.second);
}
}
So, to answer my own questions:
first
and second
accessors. v.first
is an std::string holding the parent node (in my case "object1", "object2"), and v.second
is a boost::property_tree::ptree
, which can be used to parse the fields of the object.If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
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