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Breakpoint will not currently be hit. No executable code associated with this line

I have a class in a .h file:

class Blah
{
public:
    Blah(){}
    virtual ~Blah(){}

    void WriteMessage( bool MessageReceived )
    {
        if(MessageReceived)
        {
            cout << "Message Recieved\n";
        }
    }
};

I was trying to figure out why my code isn't working, so I set a breakpoint on the conditional inside the WriteMessage() funcition, but as soon as I started running the project in debug mode the breakpoint faded out and the tooltip for it said:

Breakpoint will not currently be hit.
No executable code associated with this line.

I have no idea why this is happening, because all of my other member functions for other classes work just fine when implemented in the .h file. What is causing this?

Edit: Okay as requested, here's a stripped down version of the real code I'm working with:

VimbaBridgeAPI.h (header file for .dll)

#pragma once

#ifdef VIMBABRIDGEAPI_EXPORTS
#define VIMBABRIDGEAPI_API __declspec(dllexport)
#else
#define VIMBABRIDGEAPI_API __declspec(dllimport)
#endif

#include "AlCamIncludes.h"
#include "VimbaSystem.h"

////////////////////////////////////////////
//  Global Variables ///////////////////////
////////////////////////////////////////////
extern HBITMAP hbit;
extern CEdit* global_filenamehandle;

////////////////////////////////////////////
//  Global Flags ///////////////////////////
////////////////////////////////////////////
extern bool imageReady;
extern bool take_picture;

using namespace AVT::VmbAPI;

VIMBABRIDGEAPI_API void BridgedGetImage(FramePtr framepoint, VmbUchar_t** imgDat);

VIMBABRIDGEAPI_API HBITMAP ExternalFrameRecieved( const FramePtr pFrame );

//////////////////////////////////////////////////////////////////////////
//////////  MyObserver class   ///////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
class VIMBABRIDGEAPI_API MyObserver : public IFrameObserver
{
private:
    MyObserver( MyObserver& );

    MyObserver& operator=( const MyObserver& );

    //class member variables
    //BITMAPINFO*             pbmi;
    CEdit*                  m_filenameedit;

public:

    MyObserver(CameraPtr pCamera) : IFrameObserver(pCamera) {}
    virtual ~MyObserver() {}

    void FrameReceived ( const FramePtr pFrame );
};

NOTE: IFrameObserver is not written by me, but the FrameReceived function is a pure virtual declared in the IFrameObserver class. Their documentation says that FrameRecieved gets called by their API whenever a frame comes in, and I had to implement the function. I have tested this functions and it works, but only when defined outside the class (inside I get the error I'm getting now)

VimbaBridgeAPI.cpp (code hidden from user)

void FrameRecieved( const FramePtr pFrame )
{
    DbgMsg(L"Frame Received\n");

    ////////////////////////////////////////////////////////////////////////
    //////////  Setup Bitmap  ////////////////////////////////////////////////
    //////////////////////////////////////////////////////////////////////////

    //// FILEHEADER ////
    BITMAPFILEHEADER* bf = new BITMAPFILEHEADER;
    bf->bfType = 0x4d42;
    bf->bfSize = 6054400 + 54 + sizeof(BITMAPINFO);
    bf->bfOffBits = 54;

    //// INFOHEADER ////
    BITMAPINFOHEADER* bih = new BITMAPINFOHEADER;
    bih->biSize = 40;
    bih->biWidth = 2752;
    bih->biHeight = -2200;
    bih->biPlanes = 1;
    bih->biBitCount = 32;
    bih->biCompression = 0;
    //bi->biSizeImage = 6054400; //not required
    bih->biXPelsPerMeter = 2835;
    bih->biYPelsPerMeter = 2835;
    bih->biClrUsed = 0;
    bih->biClrImportant = 0;

    //// INFO ////
    BITMAPINFO* pbmi = (BITMAPINFO*)alloca( sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
    pbmi->bmiHeader.biSize = sizeof (pbmi->bmiHeader);
    pbmi->bmiHeader.biWidth = 2752;
    pbmi->bmiHeader.biHeight = -2200;
    pbmi->bmiHeader.biPlanes = 1;
    pbmi->bmiHeader.biBitCount = 8;
    pbmi->bmiHeader.biCompression = BI_RGB;
    pbmi->bmiHeader.biSizeImage = 0;
    pbmi->bmiHeader.biXPelsPerMeter = 14173;
    pbmi->bmiHeader.biYPelsPerMeter = 14173;
    pbmi->bmiHeader.biClrUsed = 0;
    pbmi->bmiHeader.biClrImportant = 0;

    //create grayscale color palette
    for(int i=0; i<256; i++)
    {
        pbmi->bmiColors[i].rgbRed = BYTE(i);
        pbmi->bmiColors[i].rgbGreen = BYTE(i);
        pbmi->bmiColors[i].rgbBlue = BYTE(i);
        pbmi->bmiColors[i].rgbReserved = BYTE(0);
    }

    //// IMAGE DATA ////
    VmbUchar_t* imageData = NULL;
    BridgedGetImage(pFrame, &imageData);

    //////////////////////////////////////////////////////////////////////////
    ////// Create image that's printed to dialog box /////////////////////////
    //////////////////////////////////////////////////////////////////////////
    HDC hdc = ::GetDC(NULL);  
    hbit = CreateDIBitmap(hdc, bih, CBM_INIT, imageData, pbmi, DIB_RGB_COLORS);

    //clean up
    DeleteObject(bf);
    DeleteObject(bih);
    DeleteObject(hdc);
}
like image 743
xcdemon05 Avatar asked Mar 04 '13 16:03

xcdemon05


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3 Answers

I would suggest you firstly Delete the output files : Physically delete all generated DLLs, PDBs and EXEs. Then compile (rebuild) again to generate the files. Sometimes Visual Studio can "get lost" and "forget" to overwrite the output files when you build your solution.

This can happen for a few other reasons:

  • The code the debugger is using is different from the code that the application is running
  • The pdb file that the debugger is using is different from the code that the application is running
  • The code the application is running has been optimized and debug information has been stripped out.
  • The code in which you have breakpoints on hasn't been loaded into the process yet
like image 171
swaps Avatar answered Nov 13 '22 09:11

swaps


I wound up having this issue too, the context of my app was a main app in C# which used unmanaged C++ code in a lower layer that I wanted to step into from the debugger. From the C# project properties I went into the Debug tab and under the Enable Debuggers section checked the "Enable unmanaged code debugging".

C# Project Properties Debug Tab

like image 31
jxramos Avatar answered Nov 13 '22 09:11

jxramos


Wanted to mention that I experienced the "Breakpoint will not be hit..." error when porting some of my older MFC (managed--using clr support) projects into VS2015.

What fixed the issue for me was setting this:

Configuration Properties\Linker\Debugging\Debuggable Assembly

... to this:

Yes (/ASSEMBLYDEBUG)

like image 20
IVSoftware Avatar answered Nov 13 '22 10:11

IVSoftware