My goal is to draw image "someImage.png", which is embedded resource, on WPF window, in overridden OnRender method:
protected override void OnRender(System.Windows.Media.DrawingContext drawingContext)
{
base.OnRender(drawingContext);
drawingContext.DrawImage(ImageSource, Rect);
}
I found code to get my image from resources to Stream:
public BitmapSource GetSourceForOnRender()
{
System.Reflection.Assembly myAssembly = System.Reflection.Assembly.GetExecutingAssembly();
Stream myStream = myAssembly.GetManifestResourceStream("KisserConsole.someImage.png");
// What to do now?
return //BitmapSource
}
But how can i get or create BitmapSource now?
You can create a BitmapImage from the stream by setting its StreamSource
property:
public BitmapSource GetSourceForOnRender()
{
var assembly = System.Reflection.Assembly.GetExecutingAssembly();
var bitmap = new BitmapImage();
using (var stream =
assembly.GetManifestResourceStream("KisserConsole.someImage.png"))
{
bitmap.BeginInit();
bitmap.StreamSource = stream;
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.EndInit();
}
return bitmap;
}
That said, you would usually create a BitmapImage from a Resource File Pack URI, like e.g.
new BitmapImage(new Uri(
"pack://application:,,,/KisserConsole.someImage.png"));
You can try to use this:
Uri uri = new Uri( $"pack://application:,,,/YourAssemblyName;component/Resources/images/photo.png", UriKind.Absolute );
BitmapImage bitmap = new BitmapImage( uri );
Make sure the Build Action of the image file is set to Resource.
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