Basically I'm having these errors where the code is in bold:
Cannot convert type 'T' to bool
Cannot convert type 'T' to string x2
Cannot convert type 'T' to byte[]
Cannot convert type 'T' to byte
I've been looking all over google and cannot seem to find a way around this, thanks in advance
public void Append<T>(T value, bool littleEndian = false)
{
try
{
System.Type t = typeof(T);
if (!this.IsValidType(t))
{
throw new Exception("msg_t.AppendMessage: Invalid type!");
}
if (t == typeof(bool))
{
((XDevkit.IXboxConsole) this.XboxConsole).WriteInt32(this.DataBuffer + this.MessageLength, ***((bool) value)*** ? 1 : 0);
this.MessageLength += 4;
}
else if (t == typeof(string))
{
((XDevkit.IXboxConsole) this.XboxConsole).WriteString(this.DataBuffer + this.MessageLength, ***(string) value)***;
this.MessageLength += (uint) Encoding.UTF8.GetBytes(***(string) value)***.Length;
}
else if (t == typeof(byte[]))
{
byte[] data = ***(byte[]) value***;
((XDevkit.IXboxConsole) this.XboxConsole).SetMemory(this.DataBuffer + this.MessageLength, data);
this.MessageLength += (uint) data.Length;
}
else if (t == typeof(byte))
{
((XDevkit.IXboxConsole) this.XboxConsole).WriteByte(this.DataBuffer + this.MessageLength, ***(byte) value***);
this.MessageLength++;
}
else
{
byte[] array = (byte[]) typeof(BitConverter).GetMethod("GetBytes", new System.Type[] { value.GetType() }).Invoke(null, new object[] { value });
if (!littleEndian)
{
Array.Reverse(array);
}
((XDevkit.IXboxConsole) this.XboxConsole).SetMemory(this.DataBuffer + this.MessageLength, array);
this.MessageLength += (uint) array.Length;
}
this.UpdateOverflowedBoolean();
}
catch
{
if (MessageBox.Show("Error when writing stats!", "GHOSTS", MessageBoxButtons.RetryCancel, MessageBoxIcon.Hand) == DialogResult.Retry)
{
this.Append<T>(value, littleEndian);
}
}
}
Unfortunately the rules for generic conversions in C# don't allow for this directly, but you can go via object
. For example:
byte[] data = (byte[]) (object) value;
However, you might consider whether it's really appropriate for this to be a generic method anyway... it's not like it copes with all types, or does exactly the same thing for all of the types that it does accept.
I'd also strongly recommend extracting the expression ((XDevkit.IXboxConsole) this.XboxConsole)
which is used in all the success cases.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With