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Are members of a C++ struct initialized to 0 by default?

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Are struct members initialized to zero?

If a structure variable has static storage, its members are implicitly initialized to zero of the appropriate type. If a structure variable has automatic storage, its members have no default initialization.

Does C initialize structs to 0?

You don't have to initialise every element of a structure, but can initialise only the first one; you don't need nested {} even to initialise aggregate members of a structure. Anything in C can be initialised with = 0 ; this initialises numeric elements to zero and pointers null.

Are structs default initialized?

When we define a struct (or class) type, we can provide a default initialization value for each member as part of the type definition. This process is called non-static member initialization, and the initialization value is called a default member initializer.

Can struct members have default values?

For variables of class types and other reference types, this default value is null . However, since structs are value types that cannot be null , the default value of a struct is the value produced by setting all value type fields to their default value and all reference type fields to null .


They are not null if you don't initialize the struct.

Snapshot s; // receives no initialization
Snapshot s = {}; // value initializes all members

The second will make all members zero, the first leaves them at unspecified values. Note that it is recursive:

struct Parent { Snapshot s; };
Parent p; // receives no initialization
Parent p = {}; // value initializes all members

The second will make p.s.{x,y} zero. You cannot use these aggregate initializer lists if you've got constructors in your struct. If that is the case, you will have to add proper initalization to those constructors

struct Snapshot {
    int x;
    double y;
    Snapshot():x(0),y(0) { }
    // other ctors / functions...
};

Will initialize both x and y to 0. Note that you can use x(), y() to initialize them disregarding of their type: That's then value initialization, and usually yields a proper initial value (0 for int, 0.0 for double, calling the default constructor for user defined types that have user declared constructors, ...). This is important especially if your struct is a template.


No, they are not 0 by default. The simplest way to ensure that all values or defaulted to 0 is to define a constructor

Snapshot() : x(0), y(0) {
}

This ensures that all uses of Snapshot will have initialized values.


In general, no. However, a struct declared as file-scope or static in a function /will/ be initialized to 0 (just like all other variables of those scopes):

int x; // 0
int y = 42; // 42
struct { int a, b; } foo; // 0, 0

void foo() {
  struct { int a, b; } bar; // undefined
  static struct { int c, d; } quux; // 0, 0
}

With POD you can also write

Snapshot s = {};

You shouldn't use memset in C++, memset has the drawback that if there is a non-POD in the struct it will destroy it.

or like this:

struct init
{
  template <typename T>
  operator T * ()
  {
    return new T();
  }
};

Snapshot* s = init();