C# StringBuilder is similar to Java StringBuilder. A String object is immutable, i.e. a String cannot be changed once created. Every time when you use any of the methods of the System. String class, then you create a new string object in memory.
the short answer is : Yes, STL has a class for that and it is std::ostringstream . Hey @andrew.
std::stringbufStream buffer to read from and write to string objects. Objects of this class maintain internally a sequence of characters that they use as their associated input sequence and/or associated output sequence.
StringBuilder is same as the StringBuffer , that is it stores the object in heap and it can also be modified . The main difference between the StringBuffer and StringBuilder is that StringBuilder is also not thread safe. StringBuilder is fast as it is not thread safe .
The C++ way would be to use std::stringstream or just plain string concatenations. C++ strings are mutable so the performance considerations of concatenation are less of a concern.
with regards to formatting, you can do all the same formatting on a stream, but in a different way, similar to cout
. or you can use a strongly typed functor which encapsulates this and provides a String.Format like interface e.g. boost::format
The std::string.append
function isn't a good option because it doesn't accept many forms of data. A more useful alternative is to use std::stringstream
; like so:
#include <sstream>
// ...
std::stringstream ss;
//put arbitrary formatted data into the stream
ss << 4.5 << ", " << 4 << " whatever";
//convert the stream buffer into a string
std::string str = ss.str();
NOTE this answer has received some attention recently. I am not advocating this as a solution (it is a solution I have seen in the past, before the STL). It is an interesting approach and should only be applied over std::string
or std::stringstream
if after profiling your code you discover this makes an improvement.
I normally use either std::string
or std::stringstream
. I have never had any problems with these. I would normally reserve some room first if I know the rough size of the string in advance.
I have seen other people make their own optimized string builder in the distant past.
class StringBuilder {
private:
std::string main;
std::string scratch;
const std::string::size_type ScratchSize = 1024; // or some other arbitrary number
public:
StringBuilder & append(const std::string & str) {
scratch.append(str);
if (scratch.size() > ScratchSize) {
main.append(scratch);
scratch.resize(0);
}
return *this;
}
const std::string & str() {
if (scratch.size() > 0) {
main.append(scratch);
scratch.resize(0);
}
return main;
}
};
It uses two strings one for the majority of the string and the other as a scratch area for concatenating short strings. It optimise's appends by batching the short append operations in one small string then appending this to the main string, thus reducing the number of reallocations required on the main string as it gets larger.
I have not required this trick with std::string
or std::stringstream
. I think it was used with a third party string library before std::string, it was that long ago. If you adopt a strategy like this profile your application first.
std::string
is the C++ equivalent: It's mutable.
You can use .append() for simply concatenating strings.
std::string s = "string1";
s.append("string2");
I think you might even be able to do:
std::string s = "string1";
s += "string2";
As for the formatting operations of C#'s StringBuilder
, I believe snprintf
(or sprintf
if you want to risk writing buggy code ;-) ) into a character array and convert back to a string is about the only option.
Since std::string
in C++ is mutable you can use that. It has a += operator
and an append
function.
If you need to append numerical data use the std::to_string
functions.
If you want even more flexibility in the form of being able to serialise any object to a string then use the std::stringstream
class. But you'll need to implement your own streaming operator functions for it to work with your own custom classes.
A convenient string builder for c++
Like many people answered before, std::stringstream is the method of choice. It works good and has a lot of conversion and formatting options. IMO it has one pretty inconvenient flaw though: You can not use it as a one liner or as an expression. You always have to write:
std::stringstream ss;
ss << "my data " << 42;
std::string myString( ss.str() );
which is pretty annoying, especially when you want to initialize strings in the constructor.
The reason is, that a) std::stringstream has no conversion operator to std::string and b) the operator << ()'s of the stringstream don't return a stringstream reference, but a std::ostream reference instead - which can not be further computed as a string stream.
The solution is to override std::stringstream and to give it better matching operators:
namespace NsStringBuilder {
template<typename T> class basic_stringstream : public std::basic_stringstream<T>
{
public:
basic_stringstream() {}
operator const std::basic_string<T> () const { return std::basic_stringstream<T>::str(); }
basic_stringstream<T>& operator<< (bool _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (char _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (signed char _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (unsigned char _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (short _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (unsigned short _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (int _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (unsigned int _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (long _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (unsigned long _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (long long _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (unsigned long long _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (float _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (double _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (long double _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (void* _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (std::streambuf* _val) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (std::ostream& (*_val)(std::ostream&)) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (std::ios& (*_val)(std::ios&)) { std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (std::ios_base& (*_val)(std::ios_base&)){ std::basic_stringstream<T>::operator << (_val); return *this; }
basic_stringstream<T>& operator<< (const T* _val) { return static_cast<basic_stringstream<T>&>(std::operator << (*this,_val)); }
basic_stringstream<T>& operator<< (const std::basic_string<T>& _val) { return static_cast<basic_stringstream<T>&>(std::operator << (*this,_val.c_str())); }
};
typedef basic_stringstream<char> stringstream;
typedef basic_stringstream<wchar_t> wstringstream;
}
With this, you can write things like
std::string myString( NsStringBuilder::stringstream() << "my data " << 42 )
even in the constructor.
I have to confess I didn't measure the performance, since I have not used it in an environment which makes heavy use of string building yet, but I assume it won't be much worse than std::stringstream, since everything is done via references (except the conversion to string, but thats a copy operation in std::stringstream as well)
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