Hello I have an image that I'd like to move up and down (Up 10 pixels and down 10 pixels) so that my image appears to be hovering. How can I do this with simple animation thanks so much!!!
UIImage contains the data for an image. UIImageView is a custom view meant to display the UIImage . Save this answer.
Open the Library, look for "Tap Gesture Recognizer" object. Drag the object to your storyboard, and set the delegate to the image you want to trigger actions. Then go to the view controller, drag the same object to set the IBAction.
For example: UIImage *img = [[UIImage alloc] init]; [img setImage:[UIImage imageNamed:@"anyImageName"]]; My UIImage object is declared in . h file and allocated in init method, I need to set image in viewDidLoad method.
For Swift 3, Swift 4 and Swift 5:
let hover = CABasicAnimation(keyPath: "position")
hover.isAdditive = true
hover.fromValue = NSValue(cgPoint: CGPoint.zero)
hover.toValue = NSValue(cgPoint: CGPoint(x: 0.0, y: 100.0))
hover.autoreverses = true
hover.duration = 2
hover.repeatCount = Float.infinity
myView.layer.add(hover, forKey: "myHoverAnimation")
You could use Core Animation to animate the position of the views layer. If you configure the animation to be additive
you won't have to bother calculating the new absolute position, just the change (relative position).
CABasicAnimation *hover = [CABasicAnimation animationWithKeyPath:@"position"];
hover.additive = YES; // fromValue and toValue will be relative instead of absolute values
hover.fromValue = [NSValue valueWithCGPoint:CGPointZero];
hover.toValue = [NSValue valueWithCGPoint:CGPointMake(0.0, -10.0)]; // y increases downwards on iOS
hover.autoreverses = YES; // Animate back to normal afterwards
hover.duration = 0.2; // The duration for one part of the animation (0.2 up and 0.2 down)
hover.repeatCount = INFINITY; // The number of times the animation should repeat
[myView.layer addAnimation:hover forKey:@"myHoverAnimation"];
Since this is using Core Animation you will need to add QuartzCore.framework and #import <QuartzCore/QuartzCore.h>
into your code.
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